Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Find a file
helixhorned 54c74ca78e astub.c: in M32_MoveFX, use separate bit array to store "sound is playing".
Instead of sprite[].filler.

git-svn-id: https://svn.eduke32.com/eduke32@4300 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:48 +00:00
polymer astub.c: in M32_MoveFX, use separate bit array to store "sound is playing". 2014-02-08 14:37:48 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00