raze/source
2020-09-20 16:20:12 +10:00
..
blood - Blood: Create high-precision Sinf() and Cosf() inlines and use for player's horizon, using calcSinTableValue() from the backend, bypassing game's costable[]. 2020-09-20 16:20:12 +10:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - Blood: Remove r_horizcenter and standardise horizon in game to that of the default in the backend (currently 100). 2020-09-20 16:20:08 +10:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
glbackend - fixed weapon sprite translation index when in paletted mode. 2020-09-19 00:06:07 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform
sw - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp