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53d9264f92
- guard cansee() against negative sectnums (return 0 immediately), since it's often called with the player sectnum as one argument - in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which can happen if a map is started in void space accidentally (e.g. from the editor) - two checks before accessing sector[] with a player sectnum git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0 |
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eduke32 | ||
synthesis.sh |