mirror of
https://github.com/DrBeef/Raze.git
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4a306a21dc
Using the same field in the TexExtInfo struct as Blood's surfType. This frees up a lot of flags for later use.
529 lines
13 KiB
C++
529 lines
13 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "m_argv.h"
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#include "mapinfo.h"
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#include "texturemanager.h"
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BEGIN_DUKE_NS
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DVector3 omypos, mypos;
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int myxvel, myyvel, myzvel;
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int globalskillsound;
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DAngle myang, omyang;
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DAngle myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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int mycursectnum, myjumpingcounter;
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uint8_t myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
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int fakemovefifoplc;
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int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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int myhorizbak[MOVEFIFOSIZ];
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short myangbak[MOVEFIFOSIZ];
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void resetmys()
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{
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mypos = omypos = ps[myconnectindex].GetActor()->getPosWithOffsetZ();
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myxvel = myyvel = myzvel = 0;
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myang = ps[myconnectindex].GetActor()->spr.Angles.Yaw;
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myhoriz = omyhoriz = ps[myconnectindex].GetActor()->spr.Angles.Pitch;
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myhorizoff = omyhorizoff = ps[myconnectindex].Angles.ViewAngles.Pitch;
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mycursectnum = sectindex(ps[myconnectindex].cursector);
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myjumpingcounter = ps[myconnectindex].jumping_counter;
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myjumpingtoggle = ps[myconnectindex].jumping_toggle;
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myonground = ps[myconnectindex].on_ground;
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myhardlanding = ps[myconnectindex].hard_landing;
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}
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#if 0 // todo: fix this when networking works again
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void fakedomovethingscorrect(void)
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{
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int i;
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player_struct* p;
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if (numplayers < 2) return;
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i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
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p = &ps[myconnectindex];
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if (p->pos.x == myxbak[i] && p->pos.y == myybak[i] && p->pos.z == myzbak[i]
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&& p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return;
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omypos = p->opos;
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mypos = p->pos;
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myxvel = p->vel.X;
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myyvel = p->vel.Y;
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myzvel = p->vel.Z;
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myang = p->ang; omyang = p->oang;
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mycursectnum = p->cursector;
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myhoriz = p->horiz; omyhoriz = p->ohoriz;
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myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff;
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myjumpingcounter = p->jumping_counter;
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myjumpingtoggle = p->jumping_toggle;
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myonground = p->on_ground;
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myhardlanding = p->hard_landing;
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fakemovefifoplc = movefifoplc;
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while (fakemovefifoplc < movefifoend[myconnectindex])
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fakedomovethings();
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}
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// This still needs fixing for the magic numbers in the input bits
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void fakedomovethings(void)
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{
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input *syn;
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player_struct* p;
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int i, j, k, doubvel, fz, cz, x, y;
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Collision clz, chz;
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int psect, psectlotag, tempsect, backcstat;
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uint8_t shrunk, spritebridge;
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ESyncBits actions;
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syn = (input *)&inputfifo[fakemovefifoplc&(MOVEFIFOSIZ-1)][myconnectindex];
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p = &ps[myconnectindex];
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backcstat = p->GetActor()->s.cstat;
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p->GetActor()->s.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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actions = syn->actions;
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psect = mycursectnum;
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psectlotag = psect->lotag;
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spritebridge = 0;
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shrunk = (p->GetActor()->s.y_repeat < (isRR()? 8 : 32));
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if( ud.clipping == 0 && ( psect->floortexture == mirrortex || psect == nullptr) )
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{
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mypos.XY() = omypos.XY();
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}
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else
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{
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omypos.XY() = mypos.XY();
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}
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omyhoriz = myhoriz;
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omyhorizoff = myhorizoff;
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omyz = myz;
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omyang = myang;
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getzrange(myx,myy,myz,psect,&cz,chz,&fz,clz,163L,CLIPMASK0);
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j = getflorzofslope(psect,myx,myy);
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if(clz.type == kHitSector && psectlotag == 1 && abs(myz-j) > gs.playerheight+(16<<8) )
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psectlotag = 0;
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if( p->aim_mode == 0 && myonground && psectlotag != 2 && (psect->floorstat&2) )
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{
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x = myx + b cos(myang, -5);
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y = myy + b sin(myang, -5);
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tempsect = psect;
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updatesector(x,y,&tempsect);
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if (tempsect >= 0)
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{
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k = getflorzofslope(psect,x,y);
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if (psect == tempsect)
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myhorizoff += MulScale(j-k,160, 16);
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else if (abs(getflorzofslope(tempsect,x,y)-k) <= (4<<8))
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myhorizoff += MulScale(j-k,160, 16);
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}
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}
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if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1);
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else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1);
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if(chz.type == kHitSprite)
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{
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if (chz.actor()->s.statnum == 1 && chz.actor()->s.extra >= 0)
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{
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chz.type = kHitNone;
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cz = getceilzofslope(psect,myx,myy);
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}
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}
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if (clz.type == kHitSprite)
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{
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if ((clz.actor()->s.cstat&33) == 33)
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{
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psectlotag = 0;
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spritebridge = 1;
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}
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if(badguy(chz.actor) && chz.actor()->s.ScaleX() > 0.375 && abs(p->GetActor()->s.z- chz.actor()->s.z) < (84<<8) )
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{
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j = g etangle(chz.actor()->s.x-myx, chz.actor()->s.y-myy);
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myxvel -= b cos(j, 4);
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myyvel -= b sin(j, 4);
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}
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}
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if( p->GetActor()->s.extra <= 0 )
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{
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if( psectlotag == 2 )
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{
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if(p->on_warping_sector == 0)
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{
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if( abs(myz-fz) > (gs.playerheight>>1))
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myz += 348;
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}
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clipmove(&myx,&myy,&myz,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0);
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}
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updatesector(myx,myy,&mycursectnum);
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pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0);
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myhoriz = 100;
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myhorizoff = 0;
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goto ENDFAKEPROCESSINPUT;
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}
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doubvel = TICSPERFRAME;
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if(p->on_crane != nullptr) goto FAKEHORIZONLY;
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if(p->angle.spin.asbam() < 0) myang += 128;
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i = 40;
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if( psectlotag == 2)
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{
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myjumpingcounter = 0;
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if ( (sb_snum&1) && !(p->OnMotorcycle || p->OnBoat) )
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{
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if(myzvel > 0) myzvel = 0;
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myzvel -= 348;
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if(myzvel < -(256*6)) myzvel = -(256*6);
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}
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else if ( (sb_snum&(1<<1)) && !(p->OnMotorcycle || p->OnBoat) )
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{
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if(myzvel < 0) myzvel = 0;
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myzvel += 348;
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if(myzvel > (256*6)) myzvel = (256*6);
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}
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else
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{
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if(myzvel < 0)
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{
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myzvel += 256;
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if(myzvel > 0)
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myzvel = 0;
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}
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if(myzvel > 0)
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{
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myzvel -= 256;
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if(myzvel < 0)
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myzvel = 0;
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}
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}
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if(myzvel > 2048) myzvel >>= 1;
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myz += myzvel;
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if(myz > (fz-(15<<8)) )
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myz += ((fz-(15<<8))-myz)>>1;
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if(myz < (cz+(4<<8)) )
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{
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myz = cz+(4<<8);
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myzvel = 0;
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}
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}
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else if(p->jetpack_on)
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{
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myonground = 0;
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myjumpingcounter = 0;
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myhardlanding = 0;
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if(p->jetpack_on < 11)
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myz -= (p->jetpack_on<<7); //Goin up
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if(shrunk) j = 512;
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else j = 2048;
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if ((sb_snum&1) && !(p->OnMotorcycle || p->OnBoat))
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myz -= j;
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if ((sb_snum&(1<<1)) && !(p->OnMotorcycle || p->OnBoat))
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myz += j;
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if(shrunk == 0 && ( psectlotag == 0 || psectlotag == 2 ) ) k = 32;
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else k = 16;
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if(myz > (fz-(k<<8)) )
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myz += ((fz-(k<<8))-myz)>>1;
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if(myz < (cz+(18<<8)) )
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myz = cz+(18<<8);
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}
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else if( psectlotag != 2 )
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{
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if (psectlotag == 1 && p->spritebridge == 0)
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{
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if(shrunk == 0) i = 34;
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else i = 12;
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}
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if(myz < (fz-(i<<8)) && (floorspace(psect)|ceilingspace(psect)) == 0 ) //falling
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{
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if( (sb_snum&3) == 0 && !(p->OnMotorcycle || p->OnBoat) && myonground && (psect->floorstat&2) && myz >= (fz-(i<<8)-(16<<8) ) )
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myz = fz-(i<<8);
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else
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{
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myonground = 0;
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myzvel += (gs.gravity+80);
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if(myzvel >= (4096+2048)) myzvel = (4096+2048);
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}
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}
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else
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{
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if(psectlotag != 1 && psectlotag != 2 && myonground == 0 && myzvel > (6144>>1))
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myhardlanding = myzvel>>10;
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myonground = 1;
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if(i==40)
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{
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//Smooth on the ground
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k = ((fz-(i<<8))-myz)>>1;
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if( abs(k) < 256 ) k = 0;
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myz += k; // ((fz-(i<<8))-myz)>>1;
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myzvel -= 768; // 412;
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if(myzvel < 0) myzvel = 0;
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}
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else if(myjumpingcounter == 0)
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{
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myz += ((fz-(i<<7))-myz)>>1; //Smooth on the water
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if(p->on_warping_sector == 0 && myz > fz-(16<<8))
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{
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myz = fz-(16<<8);
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myzvel >>= 1;
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}
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}
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if( (sb_snum&2) && !(p->OnMotorcycle || p->OnBoat) )
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myz += (2048+768);
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if( (sb_snum&1) == 0 && !(p->OnMotorcycle || p->OnBoat) && myjumpingtoggle == 1)
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myjumpingtoggle = 0;
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else if( (sb_snum&1) && !(p->OnMotorcycle || p->OnBoat) && myjumpingtoggle == 0 )
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{
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if( myjumpingcounter == 0 )
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if( (fz-cz) > (56<<8) )
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{
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myjumpingcounter = 1;
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myjumpingtoggle = 1;
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}
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}
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if(!isRR() && myjumpingcounter && (sb_snum&1) == 0 )
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myjumpingcounter = 0;
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}
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if(myjumpingcounter)
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{
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if( (sb_snum&1) == 0 && !(p->OnMotorcycle || p->OnBoat) && myjumpingtoggle == 1)
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myjumpingtoggle = 0;
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if( myjumpingcounter < (1024+256) )
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{
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if(psectlotag == 1 && myjumpingcounter > 768)
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{
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myjumpingcounter = 0;
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myzvel = -512;
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}
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else
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{
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myzvel -= b sin(128 + myjumpingcounter) / 12;
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myjumpingcounter += 180;
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myonground = 0;
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}
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}
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else
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{
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myjumpingcounter = 0;
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myzvel = 0;
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}
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}
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myz += myzvel;
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if(myz < (cz+(4<<8)) )
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{
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myjumpingcounter = 0;
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if(myzvel < 0) myxvel = myyvel = 0;
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myzvel = 128;
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myz = cz+(4<<8);
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}
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}
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if (movementBlocked(snum) || myhardlanding)
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{
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doubvel = 0;
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myxvel = 0;
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myyvel = 0;
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}
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else if ( syn->avel )//p->ang += syncangvel * constant
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{ //ENGINE calculates angvel for you
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int tempang;
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tempang = syn->avel<<1;
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if(psectlotag == 2)
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myang += (tempang-(tempang>>3))*Sgn(doubvel);
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else myang += (tempang)*Sgn(doubvel);
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myang &= 2047;
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}
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if ( myxvel || myyvel || syn->fvel || syn->svel )
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{
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if(p->steroids_amount > 0 && p->steroids_amount < 400)
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doubvel <<= 1;
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myxvel += ((syn->fvel*doubvel)<<6);
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myyvel += ((syn->svel*doubvel)<<6);
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if( ( p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && myonground ) || ( myonground && (sb_snum&2) && !(p->OnMotorcycle || p->OnBoat)) )
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{
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myxvel = MulScale(myxvel,gs.playerfriction-0x2000, 16);
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myyvel = MulScale(myyvel,gs.playerfriction-0x2000, 16);
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}
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else
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{
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if(psectlotag == 2)
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{
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myxvel = MulScale(myxvel,gs.playerfriction-0x1400, 16);
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myyvel = MulScale(myyvel,gs.playerfriction-0x1400, 16);
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}
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else
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{
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myxvel = MulScale(myxvel,gs.playerfriction, 16);
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myyvel = MulScale(myyvel,gs.playerfriction, 16);
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}
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}
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if( abs(myxvel) < 2048 && abs(myyvel) < 2048 )
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myxvel = myyvel = 0;
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if( shrunk )
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{
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myxvel =
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MulScale(myxvel,(gs.playerfriction)-(gs.playerfriction>>1)+(gs.playerfriction>>2), 16);
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myyvel =
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MulScale(myyvel,(gs.playerfriction)-(gs.playerfriction>>1)+(gs.playerfriction>>2), 16);
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}
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}
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FAKEHORIZONLY:
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if(psectlotag == 1 || spritebridge == 1) i = (4L<<8); else i = (20L<<8);
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clipmove(&myx,&myy,&myz,&mycursectnum,myxvel,myyvel,164L,4L<<8,i,CLIPMASK0);
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pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0);
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if( p->jetpack_on == 0 && psectlotag != 1 && psectlotag != 2 && shrunk)
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myz += 30<<8;
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if ((sb_snum&(1<<18)) || myhardlanding)
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myreturntocenter = 9;
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if (sb_snum&(1<<13))
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{
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myreturntocenter = 9;
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if (sb_snum&(1<<5)) myhoriz += 6;
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myhoriz += 6;
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}
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else if (sb_snum&(1<<14))
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{
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myreturntocenter = 9;
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if (sb_snum&(1<<5)) myhoriz -= 6;
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myhoriz -= 6;
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}
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else if ((sb_snum&(1<<3)) && !(p->OnMotorcycle || p->OnBoat))
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{
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if (sb_snum&(1<<5)) myhoriz += 6;
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myhoriz += 6;
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}
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else if ((sb_snum&(1<<4)) && !(p->OnMotorcycle || p->OnBoat))
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{
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if (sb_snum&(1<<5)) myhoriz -= 6;
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myhoriz -= 6;
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}
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if (myreturntocenter > 0)
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if ((sb_snum&(1<<13)) == 0 && (sb_snum&(1<<14)) == 0)
|
|
{
|
|
myreturntocenter--;
|
|
myhoriz += 33-(myhoriz/3);
|
|
}
|
|
|
|
if(p->aim_mode)
|
|
myhoriz += syn->horz>>1;
|
|
else
|
|
{
|
|
if( myhoriz > 95 && myhoriz < 105) myhoriz = 100;
|
|
if( myhorizoff > -5 && myhorizoff < 5) myhorizoff = 0;
|
|
}
|
|
|
|
if (myhardlanding > 0)
|
|
{
|
|
myhardlanding--;
|
|
myhoriz -= (myhardlanding<<4);
|
|
}
|
|
|
|
myhoriz = clamp(myhoriz, HORIZ_MIN, HORIZ_MAX);
|
|
|
|
if(p->knee_incs > 0)
|
|
{
|
|
myhoriz -= 48;
|
|
myreturntocenter = 9;
|
|
}
|
|
|
|
|
|
ENDFAKEPROCESSINPUT:
|
|
|
|
myxbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myx;
|
|
myybak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myy;
|
|
myzbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myz;
|
|
myangbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myang;
|
|
myhorizbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
|
|
fakemovefifoplc++;
|
|
|
|
p->GetActor()->s.cstat = backcstat;
|
|
}
|
|
#endif
|
|
|
|
END_DUKE_NS
|