raze/source/common/2d
Christoph Oelckers 4ff2010bd1 - moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
2021-04-30 20:08:30 +02:00
..
v_2ddrawer.cpp - fixed: the fullscreen color blends did not set their command's screenFade member. 2021-04-17 23:43:16 +02:00
v_2ddrawer.h - cleaned up the screen job's fade handling, now that the jobs no longer depend on an external timer. 2021-04-16 21:27:54 +02:00
v_draw.cpp - moved the entire screen job management to the script side. 2021-04-30 20:08:30 +02:00
v_draw.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
v_drawtext.cpp - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00