raze/source/rr
Christoph Oelckers 4fc56203c2 - implemented savegame compression
Unfortunately necessary because Ion Fury savegames store 120 GB(!!) of data, mostly zeros.

Unlike the old method, this compresses the entire savegame as one block using a ZLib stream so it should be a lot more efficient now.
2019-11-08 01:36:32 +01:00
..
src - implemented savegame compression 2019-11-08 01:36:32 +01:00
CMakeLists.txt - Printf related cleanup. 2019-11-05 20:07:16 +01:00