raze/source
Christoph Oelckers 4fc56203c2 - implemented savegame compression
Unfortunately necessary because Ion Fury savegames store 120 GB(!!) of data, mostly zeros.

Unlike the old method, this compresses the entire savegame as one block using a ZLib stream so it should be a lot more efficient now.
2019-11-08 01:36:32 +01:00
..
audiolib - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
blood - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
build - dead code removal. 2019-11-07 00:49:19 +01:00
common - implemented savegame compression 2019-11-08 01:36:32 +01:00
duke3d - implemented savegame compression 2019-11-08 01:36:32 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - adjustments 2019-11-07 20:30:56 +01:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - implemented savegame compression 2019-11-08 01:36:32 +01:00
sw - console output is functional. 2019-11-06 23:40:10 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00