..
audiolib
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
blood
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
build
- dead code removal.
2019-11-07 00:49:19 +01:00
common
- implemented savegame compression
2019-11-08 01:36:32 +01:00
duke3d
- implemented savegame compression
2019-11-08 01:36:32 +01:00
glad
- hooked up the 2D drawer
2019-11-05 23:35:38 +01:00
glbackend
- adjustments
2019-11-07 20:30:56 +01:00
libsmackerdec
- make things compile again.
2019-10-24 20:28:46 +02:00
libxmp-lite
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mact
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
platform
- fixed savegame path generation
2019-11-06 23:41:56 +01:00
rr
- implemented savegame compression
2019-11-08 01:36:32 +01:00
sw
- console output is functional.
2019-11-06 23:40:10 +01:00
thirdparty
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
zmusic
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
CMakeLists.txt
- hooked up the 2D drawer
2019-11-05 23:35:38 +01:00
g_pch.h
- project rework to shorten compile times.
2019-10-16 23:09:02 +02:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
sdlappicon.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00