mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-13 06:01:27 +00:00
37067753fc
This is more to clarify intent than to fix things, none of the changes here should change behavior.
61 lines
1.1 KiB
Text
61 lines
1.1 KiB
Text
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class DukeRat : DukeActor
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{
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default
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{
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pic "RAT";
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clipdist 10;
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scaleX 0.75;
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scaleY 0.75;
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}
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override void Initialize()
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{
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if (!self.mapSpawned) self.lotag = 0;
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if ((self.lotag > ud.player_skill) || ud.monsters_off == 1)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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}
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else
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{
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self.makeitfall();
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self.angle = frandom(0, 360);
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self.cstat = 0;
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if (!self.mapSpawned && self.ownerActor)
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{
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self.timetosleep = 0;
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self.ChangeStat(STAT_ACTOR);
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if (Raze.isRR()) self.shade = self.ownerActor.shade;
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}
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else self.ChangeStat(STAT_ZOMBIEACTOR);
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}
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}
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override void Tick()
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{
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self.makeitfall();
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if (self.DoMove(CLIPMASK0))
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{
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if (!Raze.isRRRA() && random(0, 255) == 0) self.PlayActorSound("RATTY");
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self.angle += Raze.BAngToDegree * (random(-15, 15) + Raze.BobVal(self.temp_data[0] << 8) * 8);
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}
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else
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{
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self.temp_data[0]++;
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if (self.temp_data[0] > 1)
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{
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self.Destroy();
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return;
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}
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else self.angle = frandom(0, 360);
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}
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if (self.vel.X < 8)
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self.vel.X += 1/8.;
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self.angle += Raze.BAngToDegree * (random(0, 3) - 6);
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}
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}
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