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console
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
menu
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- Rename DeferedStartGame() to DeferredStartGame() .
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2021-07-20 18:43:17 +10:00 |
music
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
nodebuilder
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
rendering
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- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
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2021-11-06 15:53:16 +01:00 |
textures
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- Duke/RR: Call Bowling lane reset code only when playing RR.
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2021-07-25 12:43:03 +02:00 |
automap.cpp
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- fixed some warnings.
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2021-10-26 18:54:43 +02:00 |
automap.h
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- use a sprite flag to mark mapped sprites.
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2021-10-14 15:09:43 +02:00 |
binaryangle.h
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- Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first.
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2021-11-06 14:07:58 +11:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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cheats.cpp
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- fixed engine code warnings pointed out by XCode 13.
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2021-10-08 19:06:41 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
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- quote argument for sending cheats from the chat editor.
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2021-07-25 12:48:27 +02:00 |
d_net.cpp
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- Replace MAX() from templates.h with version provided in STL.
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2021-10-30 10:36:02 +02:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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defparser.cpp
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- fixed engine code warnings pointed out by XCode 13.
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2021-10-08 19:06:41 +02:00 |
g_mapinfo.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic.
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2021-11-06 23:26:56 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- InputScale() : Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
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2021-11-10 20:27:19 +11:00 |
gamecontrol.h
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
gamecvars.cpp
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- InputScale() : Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
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2021-11-10 20:13:06 +11:00 |
gamecvars.h
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- InputScale() : Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
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2021-11-10 20:13:06 +11:00 |
gamefuncs.cpp
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- SW: use a dynamic array to track already visited sectors in TraverseBreakableWalls.
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2021-11-11 21:57:55 +01:00 |
gamefuncs.h
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- spriteGetSlope/spriteSetSlope take spritetype pointer arguments.
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2021-11-29 00:53:41 +01:00 |
gamehud.cpp
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- processMovement() : Fix prescaling for Exhumed when using mouse or controller.
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2021-11-07 18:32:02 +11:00 |
gameinput.h
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- gameinput.cpp/h: Internalise if statements used before calling PlayerHorizon and PlayerAngle class method scaletozero() into method itself.
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2021-11-07 18:25:37 +11:00 |
gamestruct.h
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
gi.cpp
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gi.h
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initfs.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
inputstate.cpp
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- InputState::AddEvent() : Partially revert changes performed in 4d629e7de8 that were believed not necessary. This functionality is still needed in some of Exhumed's cutscenes that are performed in-engine and not as a screenjob.
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2021-11-19 08:11:32 +11:00 |
inputstate.h
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- Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind.
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2021-11-18 20:59:07 +11:00 |
interpolate.cpp
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interpolate.h
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intvec.h
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iterators.h
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mainloop.cpp
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- flush the network timer righr after loading and before starting a level.
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2021-11-07 22:51:02 +01:00 |
maphack.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.cpp
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Attempt to fix music replacement definitions again
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2021-09-12 18:21:42 +02:00 |
mapinfo.h
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
maploader.cpp
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- let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood.
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2021-11-11 21:28:53 +01:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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ns.h
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packet.h
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palette.cpp
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- Replace MAX() from templates.h with version provided in STL.
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2021-10-30 10:36:02 +02:00 |
palette.h
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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raze_sound.h
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razefont.cpp
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Fix so small font is displayed correctly
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2021-06-20 16:34:26 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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savegamehelp.cpp
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- Ensure g_nextskill is re-initialised everytime a save is loaded.
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2021-11-18 20:06:33 +11:00 |
savegamehelp.h
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- Exhumed: moved nPlayerItem into PlayerList
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2021-05-15 10:25:37 +02:00 |
scancodes.h
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screenjob.cpp
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- Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript.
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2021-08-26 10:34:00 +10:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- searchpaths.cpp: Patch in registry detection for Duke 3D Atomic + Expansions from Zoom on Windows.
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2021-11-06 22:59:56 +11:00 |
secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- do not crash on badly defined walls where the end point is missing.
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2021-09-12 18:18:26 +02:00 |
sectorgeometry.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
uiinput.h
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version.h
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- SW: code/data pointer saving cleanup.
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2021-11-11 23:28:28 +01:00 |
zcompile.cpp
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