mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-29 15:32:38 +00:00
315 lines
9.5 KiB
C++
315 lines
9.5 KiB
C++
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
|
// See the included license file "BUILDLIC.TXT" for license info.
|
|
//
|
|
// This file has been modified from Ken Silverman's original release
|
|
// by Jonathon Fowler (jf@jonof.id.au)
|
|
// by the EDuke32 team (development@voidpoint.com)
|
|
|
|
#pragma once
|
|
|
|
#ifndef build_h_
|
|
#define build_h_
|
|
|
|
#define TRANSPARENT_INDEX 0
|
|
|
|
static_assert('\xff' == 255, "Char must be unsigned!");
|
|
|
|
#include "printf.h"
|
|
#include "palette.h"
|
|
|
|
//Make all variables in BUILD.H defined in the ENGINE,
|
|
//and externed in GAME
|
|
#ifdef engine_c_
|
|
# define EXTERN
|
|
#else
|
|
# define EXTERN extern
|
|
#endif
|
|
|
|
EXTERN int sintable[2048];
|
|
|
|
#include "buildtiles.h"
|
|
#include "c_cvars.h"
|
|
#include "cmdlib.h"
|
|
#include "mathutil.h"
|
|
|
|
typedef int64_t coord_t;
|
|
|
|
enum
|
|
{
|
|
MAXVOXMIPS = 5,
|
|
|
|
MAXWALLSB = 6144,
|
|
|
|
MAXVOXELS = 1024,
|
|
// Maximum number of component tiles in a multi-psky:
|
|
MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites
|
|
|
|
TSPR_TEMP = 99,
|
|
|
|
CLIPMASK0 = (1 << 16) + 1,
|
|
CLIPMASK1 = (256 << 16) + 64
|
|
};
|
|
|
|
|
|
|
|
#define POINT2(i) (wall[wall[i].point2])
|
|
|
|
|
|
// rotatesprite 'orientation' (actually much more) bits
|
|
enum {
|
|
RS_TRANS1 = 1,
|
|
RS_AUTO = 2,
|
|
RS_YFLIP = 4,
|
|
RS_NOCLIP = 8,
|
|
RS_TOPLEFT = 16,
|
|
RS_TRANS2 = 32,
|
|
RS_NOMASK = 64,
|
|
RS_PERM = 128,
|
|
|
|
RS_ALIGN_L = 256,
|
|
RS_ALIGN_R = 512,
|
|
RS_ALIGN_MASK = 768,
|
|
RS_STRETCH = 1024,
|
|
|
|
RS_MODELSUBST= 4096,
|
|
// ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits
|
|
ROTATESPRITE_MAX = 8192,
|
|
RS_XFLIPHUD = RS_YFLIP,
|
|
RS_YFLIPHUD = 16384, // this is for hud_drawsprite which uses RS_YFLIP for x-flipping but needs both flags
|
|
|
|
RS_CENTER = (1<<29), // proper center align.
|
|
RS_CENTERORIGIN = (1<<30),
|
|
};
|
|
|
|
#include "maptypes.h"
|
|
#include "clip.h"
|
|
|
|
int32_t getwalldist(vec2_t const in, int const wallnum, vec2_t * const out);
|
|
|
|
EXTERN int32_t guniqhudid;
|
|
|
|
struct usermaphack_t
|
|
{
|
|
FString mhkfile;
|
|
FString title;
|
|
uint8_t md4[16]{};
|
|
};
|
|
|
|
EXTERN int leveltimer;
|
|
|
|
EXTERN int32_t Numsprites;
|
|
EXTERN int32_t display_mirror;
|
|
|
|
EXTERN int32_t randomseed;
|
|
|
|
EXTERN uint8_t paletteloaded;
|
|
|
|
enum {
|
|
PALETTE_MAIN = 1<<0,
|
|
PALETTE_SHADE = 1<<1,
|
|
PALETTE_TRANSLUC = 1<<2,
|
|
};
|
|
|
|
inline int32_t g_visibility = 512, g_relvisibility = 0;
|
|
|
|
extern uint8_t globalr, globalg, globalb;
|
|
|
|
enum {
|
|
ENGINECOMPATIBILITY_NONE = 0,
|
|
ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed
|
|
ENGINECOMPATIBILITY_19960925, // Blood v1.21
|
|
ENGINECOMPATIBILITY_19961112, // Duke 3d v1.5, Redneck Rampage
|
|
};
|
|
|
|
EXTERN int32_t enginecompatibility_mode;
|
|
|
|
|
|
void engineInit(void);
|
|
|
|
void setVideoMode();
|
|
|
|
class F2DDrawer;
|
|
|
|
|
|
void getzrange(const vec3_t& pos, sectortype* sect, int32_t* ceilz, CollisionBase& ceilhit, int32_t* florz,
|
|
CollisionBase& florhit, int32_t walldist, uint32_t cliptype);
|
|
|
|
inline void getzrange(const vec3_t& pos, sectortype* sect, double* ceilz, CollisionBase& ceilhit, double* florz,
|
|
CollisionBase& florhit, int32_t walldist, uint32_t cliptype)
|
|
{
|
|
int c = int(*ceilz * zworldtoint);
|
|
int f = int(*florz * zworldtoint);
|
|
getzrange(pos, sect, &c, ceilhit, &f, florhit, walldist, cliptype);
|
|
*ceilz = c * zinttoworld;
|
|
*florz = f * zinttoworld;
|
|
}
|
|
|
|
inline void getzrange(const DVector3& pos, sectortype* sect, double* ceilz, CollisionBase& ceilhit, double* florz,
|
|
CollisionBase& florhit, int32_t walldist, uint32_t cliptype)
|
|
{
|
|
vec3_t ipos(int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint) );
|
|
|
|
int c = int(*ceilz * zworldtoint);
|
|
int f = int(*florz * zworldtoint);
|
|
getzrange(ipos, sect, &c, ceilhit, &f, florhit, walldist, cliptype);
|
|
*ceilz = c * zinttoworld;
|
|
*florz = f * zinttoworld;
|
|
}
|
|
|
|
|
|
extern vec2_t hitscangoal;
|
|
|
|
struct HitInfoBase;
|
|
int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& direction, HitInfoBase& hitinfo, unsigned cliptype);
|
|
inline int hitscan(const DVector3& start, const sectortype* startsect, const DVector3& direction, HitInfoBase& hitinfo, unsigned cliptype)
|
|
{
|
|
vec3_t istart(int(start.X * worldtoint), int(start.Y * worldtoint), int(start.Z * zworldtoint) );
|
|
vec3_t idir( int(direction.X * worldtoint), int(direction.Y * worldtoint), int(direction.Z * zworldtoint) );
|
|
return hitscan(istart, startsect, idir, hitinfo, cliptype);
|
|
}
|
|
inline int hitscan(const DVector3& start, const sectortype* startsect, const vec3_t& direction, HitInfoBase& hitinfo, unsigned cliptype)
|
|
{
|
|
vec3_t istart(int(start.X * worldtoint), int(start.Y * worldtoint), int(start.Z * zworldtoint));
|
|
return hitscan(istart, startsect, direction, hitinfo, cliptype);
|
|
}
|
|
|
|
void neartag(const vec3_t& pos, sectortype* sect, int angle, HitInfoBase& result, int neartagrange, int tagsearch);
|
|
inline void neartag(const DVector3& start, sectortype* sect, DAngle angle, HitInfoBase& result, int neartagrange, int tagsearch)
|
|
{
|
|
vec3_t vec(start.X * worldtoint, start.Y * worldtoint, start.Z * zworldtoint);
|
|
neartag(vec, sect, angle.Buildang(), result, neartagrange, tagsearch);
|
|
}
|
|
inline void neartag(const DVector3& start, sectortype* sect, DAngle angle, HitInfoBase& result, double neartagrange, int tagsearch)
|
|
{
|
|
vec3_t vec(start.X * worldtoint, start.Y * worldtoint, start.Z * zworldtoint);
|
|
neartag(vec, sect, angle.Buildang(), result, int(neartagrange * worldtoint), tagsearch);
|
|
}
|
|
|
|
int cansee(int x1, int y1, int z1, sectortype* sect1, int x2, int y2, int z2, sectortype* sect2);
|
|
|
|
inline int cansee(const DVector3& start, sectortype* sect1, const DVector3& end, sectortype* sect2)
|
|
{
|
|
return cansee(start.X * worldtoint, start.Y * worldtoint, start.Z * zworldtoint, sect1, end.X * worldtoint, end.Y * worldtoint, end.Z * zworldtoint, sect2);
|
|
}
|
|
|
|
int32_t try_facespr_intersect(DCoreActor* spr, vec3_t const in,
|
|
int32_t vx, int32_t vy, int32_t vz,
|
|
vec3_t * const intp, int32_t strictly_smaller_than_p);
|
|
|
|
|
|
extern const int16_t *chsecptr_onextwall;
|
|
|
|
inline int32_t krand(void)
|
|
{
|
|
randomseed = (randomseed * 27584621) + 1;
|
|
return ((uint32_t) randomseed)>>16;
|
|
}
|
|
|
|
inline double krandf(double span)
|
|
{
|
|
return (krand() & 0x7fff) * span / 32767;
|
|
}
|
|
|
|
inline int32_t ksqrt(uint64_t num)
|
|
{
|
|
return int(sqrt(double(num)));
|
|
}
|
|
|
|
inline constexpr uint32_t uhypsq(int32_t const dx, int32_t const dy)
|
|
{
|
|
return (uint32_t)dx*dx + (uint32_t)dy*dy;
|
|
}
|
|
|
|
int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ,
|
|
int32_t destX, int32_t destY, int32_t destZ,
|
|
int32_t lineStartX, int32_t lineStartY, int32_t lineEndX, int32_t lineEndY,
|
|
int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ);
|
|
|
|
|
|
EXTERN_CVAR(Bool, hw_hightile)
|
|
EXTERN_CVAR(Bool, hw_models)
|
|
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
|
|
EXTERN_CVAR(Int, gl_texture_filter)
|
|
extern bool hw_int_useindexedcolortextures;
|
|
EXTERN_CVAR(Bool, hw_useindexedcolortextures)
|
|
EXTERN_CVAR(Bool, r_voxels)
|
|
|
|
extern int32_t mdtims, omdtims;
|
|
|
|
extern int32_t r_rorphase;
|
|
|
|
// flags bitset: 1 = don't compress
|
|
int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure));
|
|
int32_t md_loadmodel(const char *fn);
|
|
int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
|
|
// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
|
|
|
|
EXTERN int32_t nextvoxid;
|
|
EXTERN FixedBitArray<MAXVOXELS>voxreserve;
|
|
|
|
#ifdef USE_OPENGL
|
|
// TODO: dynamically allocate this
|
|
|
|
typedef struct { FVector3 add; int16_t angadd, flags, fov; } hudtyp;
|
|
|
|
typedef struct
|
|
{
|
|
// maps build tiles to particular animation frames of a model
|
|
int16_t modelid;
|
|
int16_t framenum; // calculate the number from the name when declaring
|
|
int16_t nexttile;
|
|
uint16_t smoothduration;
|
|
hudtyp hudmem[2];
|
|
int8_t skinnum;
|
|
uint8_t pal;
|
|
} tile2model_t;
|
|
|
|
# define EXTRATILES (MAXTILES/8)
|
|
|
|
EXTERN int32_t mdinited;
|
|
EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
|
|
|
|
inline int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
|
|
{
|
|
return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1;
|
|
}
|
|
#endif // defined USE_OPENGL
|
|
|
|
int tilehasmodelorvoxel(int const tilenume, int pal);
|
|
|
|
int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
|
|
int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend,
|
|
int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum,
|
|
int32_t surfnum, float param, float specpower, float specfactor, int32_t flags);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, FVector3 add,
|
|
int32_t angadd, int32_t flags, int32_t fov);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
static vec2_t const zerovec = { 0, 0 };
|
|
|
|
#define SET_AND_RETURN(Lval, Rval) \
|
|
do \
|
|
{ \
|
|
(Lval) = (Rval); \
|
|
return; \
|
|
} while (0)
|
|
|
|
static inline int64_t compat_maybe_truncate_to_int32(int64_t val)
|
|
{
|
|
return enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? (int32_t)val : val;
|
|
}
|
|
|
|
extern int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
|
|
int32_t vx_, int32_t vy_, int32_t vz,
|
|
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
|
|
int32_t *intx, int32_t *inty, int32_t *intz);
|
|
|
|
|
|
|
|
void updateModelInterpolation();
|
|
|
|
#endif // build_h_
|