raze/polymer/eduke32
hendricks266 4d08f4d433 Cosmetic changes to some blend/alpha related code.
git-svn-id: https://svn.eduke32.com/eduke32@5886 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-09 07:55:13 +00:00
..
build Cosmetic changes to some blend/alpha related code. 2016-10-09 07:55:13 +00:00
jit
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Windows: Update libpng to 1.6.25, built with GCC 6.2. 2016-09-06 02:15:13 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Minor changes to gamevar error handling 2016-10-09 00:15:18 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln
eduke32.vcxproj Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
eduke32.vcxproj.filters Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
Makefile Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
Makefile.common Makefile: Allow an invocation like make CC=clang-3.8 to work properly. 2016-09-16 21:55:42 +00:00
Makefile.deps
Makefile.msvc Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00