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credits
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- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
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2020-09-16 19:13:05 +02:00 |
engine
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Use improved game yaw resync logic
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2023-06-25 10:08:40 +01:00 |
filter
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Rebind quick kick so it can be defaulted as the thumbrest on Quest
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2023-06-21 22:36:34 +01:00 |
fonts
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
glstuff
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- uncommented the portal code in hw_walls.cpp.
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2021-03-21 19:36:55 +01:00 |
graphics
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
shaders
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Squashed commit of the following:
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2023-02-16 22:09:25 +00:00 |
shaders_gles
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sounds
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- fix last commit
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2023-01-21 15:08:47 +01:00 |
zscript
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- Duke: Rework input blocking setup.
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2023-03-18 19:29:29 +11:00 |
language.0
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- Text update
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2023-01-22 20:24:00 +01:00 |
language.csv
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- Text update
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2023-01-22 20:24:00 +01:00 |
language.def
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- completed all of Blood's and Duke's fonts.
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2023-02-20 16:52:51 +01:00 |
lmacros.csv
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- Text update
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2023-01-22 20:24:00 +01:00 |
menudef.txt
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Allow game to override pitch
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2023-06-25 14:50:41 +01:00 |
newconsolefont.hex
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- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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2020-05-24 23:28:44 +02:00 |
textcolors.txt
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
vga-rom-font.16
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- enabled the ENDOOM-like text screens when quitting Duke and SW.
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2021-05-31 23:16:52 +02:00 |
x11r6rgb.txt
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
xhairs.txt
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
zscript.txt
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |