raze/source/common
2019-10-27 08:14:58 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
utility - save stuff to the new config. 2019-10-26 19:24:46 +02:00
gameconfigfile.cpp - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
gameconfigfile.h - game starts again. 2019-10-26 13:16:32 +02:00
gamecontrol.cpp - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
gamecontrol.h - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
gamecvars.cpp - game starts again. 2019-10-26 13:16:32 +02:00
gamecvars.h - game starts again. 2019-10-26 13:16:32 +02:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00