raze/source/common/textures
Christoph Oelckers 4a866b0320 - use stb_image to read the image formats supported by kplib but not by GZDoom.
(No, sorry, kplib must go - a utility library like that being utterly dependent on a multitude of global variables is a no-go.)
2019-10-06 08:48:07 +02:00
..
formats - use stb_image to read the image formats supported by kplib but not by GZDoom. 2019-10-06 08:48:07 +02:00
bitmap.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
bitmap.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
image.cpp - use stb_image to read the image formats supported by kplib but not by GZDoom. 2019-10-06 08:48:07 +02:00
image.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
imagetexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
texture.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00