.. |
buffers.h
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- removed bogus assert in buffer code.
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2020-09-07 23:17:06 +02:00 |
flatvertices.cpp
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- always ensure that the global index buffer is not empty.
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2021-04-05 18:00:02 +02:00 |
flatvertices.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_aabbtree.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_aabbtree.h
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
hw_clock.cpp
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- backend update.
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2020-10-03 17:04:45 +02:00 |
hw_clock.h
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
hw_cvars.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
hw_cvars.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_dynlightdata.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_lightbuffer.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_lightbuffer.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_modelvertexbuffer.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_modelvertexbuffer.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_renderstate.h
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- pad out the StreamData buffer to 16 bytes and avoid any form of conditional compilation here.
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2021-04-05 18:00:02 +02:00 |
hw_shaderpatcher.cpp
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- add line feed after PALETTE_EMULATION #define
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2020-09-26 08:52:11 +02:00 |
hw_shaderpatcher.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_shadowmap.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_shadowmap.h
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- backend update from GZDoom.
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2020-10-24 17:30:47 +02:00 |
hw_skydome.cpp
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
hw_skydome.h
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- another backend update, pulling in the sky renderer.
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2020-05-31 10:32:10 +02:00 |
hw_viewpointbuffer.cpp
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- pass the shade through the 2D drawer, so that palette emulation can still use it.
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2020-06-07 14:50:12 +02:00 |
hw_viewpointbuffer.h
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- pass the shade through the 2D drawer, so that palette emulation can still use it.
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2020-06-07 14:50:12 +02:00 |
hw_viewpointuniforms.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
hw_vrmodes.cpp
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- backend update from GZDoom.
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2021-01-29 13:20:00 +01:00 |
hw_vrmodes.h
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- backend update from GZDoom.
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2021-01-29 13:20:00 +01:00 |
renderqueue.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
shaderuniforms.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |