raze/source/games
Mitchell Richters 4a6e2683f2 - Duke/RR: Properly fix movement() so the player's Z always makes it back to floorz.
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
..
blood - Blood: Fix gi->WarpToCoords() that messed up the Z. 2022-12-11 18:41:51 +01:00
duke - Duke/RR: Properly fix movement() so the player's Z always makes it back to floorz. 2022-12-11 18:41:51 +01:00
exhumed - Exhumed: Migrate to new actor viewzoffset property. 2022-12-11 18:41:50 +01:00
sw - SW: Take full advantage of our floating point work for the wall blood drips. 2022-12-11 18:41:50 +01:00