mirror of
https://github.com/DrBeef/Raze.git
synced 2025-02-27 22:20:57 +00:00
Now everything uses the 'seen' flag in the texture which indicates that the texture was actually used for hardware rendering since the last check. It's also only the 3 places checking this flag which are responsible for clearing it. |
||
---|---|---|
.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_vertexmap.cpp | ||
hw_vertexmap.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |