raze/source/games
Christoph Oelckers 499dc9953b - reduction of 'short' noise in Blood.
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
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blood - reduction of 'short' noise in Blood. 2021-11-29 00:55:41 +01:00
duke - RR: no more wall[] in actors_r.cpp 2021-11-29 00:55:41 +01:00
exhumed - small stuff 2021-11-29 00:55:32 +01:00
sw - zombie.cpp. 2021-11-29 00:55:38 +01:00