raze/source
Christoph Oelckers 46d2c52b19 - use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
2021-10-13 00:12:58 +02:00
..
build - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
common - use correct math to access a texel's center for rendering voxels. 2021-10-13 00:12:58 +02:00
core - disabled palette emulation for the GLES backend. 2021-10-13 00:09:18 +02:00
games - SW: eliminated all SPRITE_TAG# macros. 2021-10-12 22:21:08 +02:00
glbackend - disabled palette emulation for the GLES backend. 2021-10-13 00:09:18 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00