raze/source/glbackend
Christoph Oelckers 454f796b69 - collect all 3D geometry in a list so that it can be rendered later.
With this out of the way the renderer can now be switched to the core profile.
2020-01-18 22:41:08 +01:00
..
gl_hwtexture.cpp - preparation for moving GL state into the renderstate struct. 2020-01-02 23:15:16 +01:00
gl_hwtexture.h - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
gl_samplers.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
gl_shader.h - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
gl_texture.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
glbackend.h - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
hw_draw2d.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00