.. |
actor.cpp
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- floatified angles in useSectorWindGen plus two other set_int_ang.
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2022-10-23 18:47:17 +02:00 |
actor.h
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- floatified actSpawnDude and removed its unused last parameter.
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2022-10-22 20:41:26 +02:00 |
ai.cpp
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- changed a few vel setter calls.
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2022-10-22 20:41:25 +02:00 |
ai.h
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aibat.cpp
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- Blood: cleaned up various angle and distance checks in AI code
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2022-10-22 20:41:26 +02:00 |
aibeast.cpp
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- Blood: cleaned up various angle and distance checks in AI code
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2022-10-22 20:41:26 +02:00 |
aiboneel.cpp
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- Blood: cleaned up various angle and distance checks in AI code
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2022-10-22 20:41:26 +02:00 |
aiburn.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aicaleb.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aicerber.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aicult.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aigarg.cpp
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- Blood: cleaned up various angle and distance checks in AI code
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2022-10-22 20:41:26 +02:00 |
aighost.cpp
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- Blood: cleaned up various angle and distance checks in AI code
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2022-10-22 20:41:26 +02:00 |
aigilbst.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aihand.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aihound.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aiinnoc.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aipod.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
airat.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aispid.cpp
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- floatified actSpawnDude and removed its unused last parameter.
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2022-10-22 20:41:26 +02:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aiunicult.cpp
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- floatified actSpawnDude and removed its unused last parameter.
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2022-10-22 20:41:26 +02:00 |
aiunicult.h
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aizomba.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aizombf.cpp
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
animatesprite.cpp
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- floatified angles in useSectorWindGen plus two other set_int_ang.
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2022-10-23 18:47:17 +02:00 |
asound.cpp
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
barf.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
blood.cpp
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- Blood: Floatified playerStart() and ZONE::ang .
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2022-10-22 12:17:04 +02:00 |
blood.h
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- pass a vector to the processSprites interface.
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2022-10-22 12:16:56 +02:00 |
bloodactor.h
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- Blood: Floatify GetSpriteExtents() .
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2022-10-22 12:16:59 +02:00 |
callback.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
choke.h
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
common_game.h
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- handle another precision issue in MoveDude.
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2022-10-22 12:16:59 +02:00 |
controls.cpp
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
d_menu.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
db.cpp
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- got rid of all deprecated updatesector variants.
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2022-10-22 12:17:02 +02:00 |
db.h
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- got rid of all deprecated updatesector variants.
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2022-10-22 12:17:02 +02:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- changed a few vel setter calls.
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2022-10-22 20:41:25 +02:00 |
endgame.cpp
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
endgame.h
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- Check enemy type when adding to enemy level count
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2022-05-06 01:08:09 +02:00 |
eventq.cpp
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
eventq.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
fire.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
fx.cpp
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- changed a few vel setter calls.
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2022-10-22 20:41:25 +02:00 |
fx.h
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- Blood: Add DAngle overload for CFX::fxSpawnActor() .
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2022-10-22 12:16:58 +02:00 |
gameutil.cpp
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- hitscan fully rewritten.
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2022-10-22 20:41:27 +02:00 |
gameutil.h
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- Blood: floatified VectorScan.
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2022-10-22 20:41:25 +02:00 |
gib.cpp
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- Blood: Floatified GibThing() .
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2022-10-22 12:17:01 +02:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Blood: Floatify all the bobbing/swaying code.
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2022-10-18 19:52:02 +02:00 |
inifile.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
inifile.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
levels.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
levels.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
loadsave.cpp
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mapstructs.h
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- Blood: Floatify actAirDrag() and some associated XSECTOR members.
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2022-10-22 12:16:59 +02:00 |
messages.cpp
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
nnexts.h
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- Blood: floatified VectorScan.
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2022-10-22 20:41:25 +02:00 |
nnsprinsect.cpp
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- floatified calcSlope and cleaned up the get*slope interface
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2022-10-22 12:17:00 +02:00 |
osdcmd.cpp
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
player.cpp
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- floatified actSpawnDude and removed its unused last parameter.
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2022-10-22 20:41:26 +02:00 |
player.h
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- Blood: Rename some weapon function variables to give us half a chance of refactoring it.
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2022-10-22 19:45:10 +02:00 |
prediction.cpp
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- got rid of bsinf and bcosf.
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2022-10-22 12:17:04 +02:00 |
preload.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
qav.cpp
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- Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted.
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2022-10-18 19:52:02 +02:00 |
qav.h
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
sbar.cpp
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
sectorfx.cpp
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- Blood: Floatify actAirDrag() and some associated XSECTOR members.
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2022-10-22 12:16:59 +02:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
seq.h
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- use EventObject in SEQINST
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2021-12-25 21:29:10 +01:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- Blood: Use sprite angle radians in GameInterface::UpdateSounds() .
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2022-10-22 19:45:10 +02:00 |
sound.cpp
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-Blood: fix crashes when trying to exit from a fatal error during startup.
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2022-02-21 00:26:51 +01:00 |
sound.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
tile.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
trig.cpp
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
triggers.cpp
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- floatified most of ProcessMotion.
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2022-10-23 18:47:16 +02:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
view.h
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
warp.cpp
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- Blood: Floatified playerStart() and ZONE::ang .
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2022-10-22 12:17:04 +02:00 |
weapon.cpp
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- 8x set_int_ang
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2022-10-22 12:16:54 +02:00 |