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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
This reverts/corrects two semantic changes of r4639 as far as what is now voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends up having no effect (m->bscale is always 1.f for voxel models, as far as I can see), but is the proper rewrite. Also, in osdcmds.c:registerosdcommands(), tweak two help strings. git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0 |
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