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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
431941771d
Also for polymost_scansector(). These were likely of little consequence because collection in scansector() is the exception than the rule (see added comments), and because the redundant drawwalls() would find the x range done the second and following times. Also, add a bound check for sectorborder[] (the limit was probably rarely hit in practice, but the check is mandatory nontheless) and add functions printscans() and printbunches() in the DEBUGGINGAIDS=2 build. git-svn-id: https://svn.eduke32.com/eduke32@4877 1a8010ca-5511-0410-912e-c29ae57300e0 |
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