raze/source
Christoph Oelckers 43033e830a - Blood now also starts the first level without leaks.
I had to refactor the LoadSave data to allow automatic takedown, the linked list was not the most convenient thing - an array is better.
2019-12-24 19:47:34 +01:00
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blood - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
build - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
common - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
duke3d - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
glbackend - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
rr - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
sw - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00