raze/source
Christoph Oelckers 42bbc1e6ce resetprestat
2020-06-22 00:07:26 +02:00
..
blood -'shoot' replaced. 2020-06-21 23:24:49 +02:00
build - got rid of the old precaching code. 2020-06-22 00:07:25 +02:00
common - I_msTimeF. 2020-06-20 11:55:30 +02:00
core - fixed compile 2020-06-21 23:46:17 +02:00
duke3d - fixed compile 2020-06-21 23:46:17 +02:00
exhumed -'shoot' replaced. 2020-06-21 23:24:49 +02:00
games/duke resetprestat 2020-06-22 00:07:26 +02:00
glbackend - got rid of the old precaching code. 2020-06-22 00:07:25 +02:00
libsmackerdec - removed Build dependencies in libsmackerdec. 2020-06-20 12:24:11 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr -'shoot' replaced. 2020-06-21 23:24:49 +02:00
sw -'shoot' replaced. 2020-06-21 23:24:49 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00