raze/wadsrc/static/demolition/menudef.txt
2019-11-24 22:31:27 +01:00

131 lines
4.1 KiB
Text

//-------------------------------------------------------------------------------------------
//
// Text only variant of the main menu for Doom, Strife and Chex Quest to be used with localized content.
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenu"
{
ScriptId 0
ifgame(Duke, Nam, WW2GI, Fury)
{
ifgame(fury)
{
position 40, 130, 60
fixedspacing 2
}
else
{
position 160, 55, 115
centermenu
}
linespacing 15
class "Duke.MainMenu"
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
ifgame(fury)
{
NativeTextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
}
else
{
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
}
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
LISTMENU "IngameMenu"
{
ifgame(Duke, Nam, WW2GI, Fury)
{
ifgame(fury)
{
position 40, 130, 60
fixedspacing 2
}
else
{
position 160, 55, 115
centermenu
}
linespacing 15
class "Duke.MainMenu"
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}