raze/source
ny00123 3e8dc4e509 SW: Remove a bunch of unused function parameters
git-svn-id: https://svn.eduke32.com/eduke32@8694 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/inv.cpp
#	source/sw/src/save.cpp
#	source/sw/src/spike.cpp
#	source/sw/src/text.cpp
#	source/sw/src/weapon.cpp
2020-03-07 19:45:38 +01:00
..
blood - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
build - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
common - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
duke3d - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
dukerr - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
rr - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
sw SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - consolidation of dynamic sound remapping 2020-03-06 17:23:30 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00