raze/source/core
Christoph Oelckers 3dbb8cbb11 - safety commit
2020-10-05 21:47:53 +02:00
..
console - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
menu - SetupMenuColors restored. 2020-10-04 22:21:11 +02:00
movie
music
textures - safety commit 2020-10-05 21:47:53 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - cleanup. 2020-09-13 19:27:05 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
gameconfigfile.h
gamecontrol.cpp - missing global variables. 2020-10-05 20:44:30 +02:00
gamecontrol.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
gamecvars.h - mouse code update. 2020-09-28 22:36:43 +02:00
gamestate.h - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
gamestruct.h - safety commit 2020-10-05 21:47:53 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - progress. 2020-10-04 20:11:04 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - bumped up the vertical mouse movement factor to 1/5 from 1/8. 2020-09-29 18:14:22 +02:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
mapinfo.h - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
maploader.cpp - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
mathutil.cpp
mathutil.h
ns.h
packet.h - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp
rts.h
savegamehelp.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
savegamehelp.h - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
scancodes.h
screenjob.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
statusbar.h - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
uiinput.h
version.h - savegame version change for the new member in spritetype. 2020-10-02 22:19:32 +02:00
zcompile.cpp