raze/source/games/exhumed/src
Mitchell Richters 3d6f1e1a04 - Exhumed: Store dedicated player velocity in Player struct.
* Changes implementation in 67c7dd65f9.
* Cannot rely on the actor's velocity alone as parts of the game modify this, such as getting hit by lava dudes, but game nullifies this at the start of the player's tic.
2023-03-16 12:17:42 +11:00
..
2d.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
aistuff.h PCExhumed: Fixed Ignited sprite anim issue that could cause invalid array access. 2023-03-15 17:20:29 +11:00
anims.cpp - Exhumed: Optimise UnlinkIgnitedAnim() from fb97e3c6ca a bit. 2023-03-15 22:52:14 +11:00
anubis.cpp - Exhumed: allow Anubis to get out of the walking state if he loses his target. 2022-12-14 10:25:01 +01:00
bubbles.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
bullet.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - function separators. 2022-10-18 19:01:44 +02:00
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Tidy up DrawMap() entrypoint. 2023-01-12 18:59:32 +11:00
enginesubs.cpp - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
exhumed.cpp - Exhumed: Store dedicated player velocity in Player struct. 2023-03-16 12:17:42 +11:00
exhumed.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
exhumedactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
fish.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
grenade.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
gun.cpp - Exhumed: Move PlayerInput::pTarget to Player struct. 2023-03-14 21:45:37 +11:00
init.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
input.cpp - Exhumed: Store dedicated player velocity in Player struct. 2023-03-16 12:17:42 +11:00
input.h - Exhumed: Eliminate PlayerInput struct in favour of InputPacket object PlayerList::input. 2023-03-14 21:45:37 +11:00
items.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
lavadude.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
map.cpp - Exhumed: Remove unused local variable left over from 087aa7b2ee. 2023-01-13 10:34:31 +11:00
menu.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
move.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
movie.cpp - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
mummy.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
namelist.h - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: account for rounding errors in MoveSectorSprites 2023-01-07 10:45:15 +01:00
osdcmds.cpp - Exhumed: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
player.cpp - Exhumed: Store dedicated player velocity in Player struct. 2023-03-16 12:17:42 +11:00
player.h - Exhumed: Store dedicated player velocity in Player struct. 2023-03-16 12:17:42 +11:00
queen.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ra.cpp - Exhumed: Move PlayerInput::pTarget to Player struct. 2023-03-14 21:45:37 +11:00
ramses.cpp - Exhumed: Eliminate PlayerInput struct in favour of InputPacket object PlayerList::input. 2023-03-14 21:45:37 +11:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rex.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
roach.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
runlist.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
save.cpp - function separators. 2022-10-18 19:01:44 +02:00
scorp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sequence.cpp - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
sequence.h - Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go. 2022-12-11 18:42:00 +01:00
set.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
snake.cpp - Exhumed: Move PlayerInput::pTarget to Player struct. 2023-03-14 21:45:37 +11:00
sound.cpp Attempt to fix #787 2022-12-13 14:08:02 +01:00
sound.h - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
spider.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
status.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
view.cpp - Exhumed: avoid shade hacks with palette emulation on. 2023-01-28 11:44:05 +01:00
view.h - function separators. 2022-10-18 19:01:44 +02:00
wasp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00