..
2d.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
aistuff.h
PCExhumed: Fixed Ignited sprite anim issue that could cause invalid array access.
2023-03-15 17:20:29 +11:00
anims.cpp
- Exhumed: Optimise UnlinkIgnitedAnim()
from fb97e3c6ca
a bit.
2023-03-15 22:52:14 +11:00
anubis.cpp
- Exhumed: allow Anubis to get out of the walking state if he loses his target.
2022-12-14 10:25:01 +01:00
bubbles.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
bullet.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
cd.cpp
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
cheats.cpp
- function separators.
2022-10-18 19:01:44 +02:00
d_menu.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
engine.h
- Exhumed: Tidy up DrawMap()
entrypoint.
2023-01-12 18:59:32 +11:00
enginesubs.cpp
- consolidated precaching code and rewrote the core to work on texture IDs.
2022-12-18 13:37:54 +01:00
exhumed.cpp
- Exhumed: Store dedicated player velocity in Player struct.
2023-03-16 12:17:42 +11:00
exhumed.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
exhumedactor.h
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
fish.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
freelistarray.h
- clear some data on init.
2021-12-26 23:09:59 +01:00
gameloop.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
grenade.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
gun.cpp
- Exhumed: Move PlayerInput::pTarget
to Player
struct.
2023-03-14 21:45:37 +11:00
init.cpp
- Implement new scaled angle change setup and remove enforcement of synchronised input.
2022-12-11 19:43:55 +01:00
input.cpp
- Exhumed: Store dedicated player velocity in Player struct.
2023-03-16 12:17:42 +11:00
input.h
- Exhumed: Eliminate PlayerInput
struct in favour of InputPacket
object PlayerList::input
.
2023-03-14 21:45:37 +11:00
items.cpp
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
lavadude.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
light.cpp
- function separators.
2022-10-18 19:01:44 +02:00
lighting.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
lion.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
map.cpp
- Exhumed: Remove unused local variable left over from 087aa7b2ee
.
2023-01-13 10:34:31 +11:00
menu.cpp
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
2022-12-11 19:44:00 +01:00
move.cpp
- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
2022-12-11 19:44:01 +01:00
movie.cpp
- backend cleanup from GZDoom.
2022-12-18 16:31:50 +01:00
mummy.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
namelist.h
- Exhumed alt hud.
2022-10-30 16:51:38 +01:00
names.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
object.cpp
- Exhumed: account for rounding errors in MoveSectorSprites
2023-01-07 10:45:15 +01:00
osdcmds.cpp
- Exhumed: Remove all remaining angle wrapper usage.
2022-12-11 18:42:00 +01:00
player.cpp
- Exhumed: Store dedicated player velocity in Player struct.
2023-03-16 12:17:42 +11:00
player.h
- Exhumed: Store dedicated player velocity in Player struct.
2023-03-16 12:17:42 +11:00
queen.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
ra.cpp
- Exhumed: Move PlayerInput::pTarget
to Player
struct.
2023-03-14 21:45:37 +11:00
ramses.cpp
- Exhumed: Eliminate PlayerInput
struct in favour of InputPacket
object PlayerList::input
.
2023-03-14 21:45:37 +11:00
random.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
rat.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
rex.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
roach.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
runlist.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
save.cpp
- function separators.
2022-10-18 19:01:44 +02:00
scorp.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
sequence.cpp
- Convert angle in hud_drawsprite()
to work on true degrees, and in the right direction.
2022-12-11 19:46:26 +01:00
sequence.h
- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
2022-12-11 18:42:00 +01:00
set.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
snake.cpp
- Exhumed: Move PlayerInput::pTarget
to Player
struct.
2023-03-14 21:45:37 +11:00
sound.cpp
Attempt to fix #787
2022-12-13 14:08:02 +01:00
sound.h
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
spider.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
status.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
status.h
- Exhumed: made the status bar independent of static global state.
2021-05-15 10:25:38 +02:00
switch.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
view.cpp
- Exhumed: avoid shade hacks with palette emulation on.
2023-01-28 11:44:05 +01:00
view.h
- function separators.
2022-10-18 19:01:44 +02:00
wasp.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00