raze/source/games
Mitchell Richters 3d6f1e1a04 - Exhumed: Store dedicated player velocity in Player struct.
* Changes implementation in 67c7dd65f9.
* Cannot rely on the actor's velocity alone as parts of the game modify this, such as getting hit by lava dudes, but game nullifies this at the start of the player's tic.
2023-03-16 12:17:42 +11:00
..
blood - Blood: Fix palette of actor sprite on 2D automap. 2023-03-15 22:22:52 +11:00
duke - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
exhumed - Exhumed: Store dedicated player velocity in Player struct. 2023-03-16 12:17:42 +11:00
sw Revert "- SW: Tune shadow drawing code so that it by default uses the sector's interpolated floorz when possible." 2023-03-16 11:23:05 +11:00