Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2013-02-14 16:01:59 +00:00
polymer engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead. 2013-02-14 16:01:59 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00