mirror of
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b13bdf50be
# Conflicts: # .gitignore # platform/Windows/nblood.vcxproj.filters
1371 lines
29 KiB
Makefile
1371 lines
29 KiB
Makefile
#
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# EDuke32 Makefile for GNU Make
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#
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### Global Profiles
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ifeq ($(FURY),1)
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APPNAME := Ion Fury
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APPBASENAME := fury
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STANDALONE := 1
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POLYMER := 0
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USE_LIBVPX := 0
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NETCODE := 0
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SIMPLE_MENU := 1
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endif
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### Platform and Toolchain Configuration
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include Common.mak
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### File Extensions
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asm := nasm
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o := o
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### Directories
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source := source
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obj := obj
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### Functions
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define parent
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$(word 1,$(subst _, ,$1))
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endef
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define expandobjs
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$$(addprefix $$($$(call parent,$1)_obj)/,$$(addsuffix .$$o,$$(basename $$($1_objs) $$($1_rsrc_objs) $$($1_gen_objs))))
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endef
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define expandsrcs
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$(addprefix $($(call parent,$1)_src)/,$($1_objs)) $(addprefix $($(call parent,$1)_rsrc)/,$($1_rsrc_objs)) $(addprefix $($(call parent,$1)_obj)/,$($1_gen_objs))
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endef
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define expanddeps
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$(strip $1 $(foreach j,$1,$(call $0,$($j_deps))))
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endef
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define getdeps
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$(call expanddeps,$1_$2 $(common_$2_deps) engine)
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endef
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##### External Library Definitions
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#### libxmp-lite
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libxmplite := libxmp-lite
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libxmplite_objs := \
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control.c \
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dataio.c \
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effects.c \
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filter.c \
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format.c \
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hio.c \
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lfo.c \
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load.c \
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load_helpers.c \
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memio.c \
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mixer.c \
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mix_all.c \
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period.c \
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player.c \
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read_event.c \
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scan.c \
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smix.c \
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virtual.c \
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common.c \
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itsex.c \
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it_load.c \
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mod_load.c \
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mtm_load.c \
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s3m_load.c \
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sample.c \
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xm_load.c \
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win32.c \
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libxmplite_root := $(source)/$(libxmplite)
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libxmplite_src := $(libxmplite_root)/src
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libxmplite_inc := $(libxmplite_root)/include
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libxmplite_obj := $(obj)/$(libxmplite)
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libxmplite_cflags := -DHAVE_ROUND -DLIBXMP_CORE_PLAYER -DBUILDING_STATIC -I$(libxmplite_inc)/libxmp-lite -Wno-unused-parameter -Wno-sign-compare
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#### LPeg
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lpeg := lpeg
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lpeg_objs := \
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lpcap.c \
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lpcode.c \
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lpprint.c \
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lptree.c \
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lpvm.c \
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lpeg_root := $(source)/$(lpeg)
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lpeg_src := $(lpeg_root)/src
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lpeg_inc := $(lpeg_root)/include
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lpeg_obj := $(obj)/$(lpeg)
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#### PhysicsFS
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physfs := physfs
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physfs_objs := \
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physfs.c \
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physfs_archiver_7z.c \
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physfs_archiver_dir.c \
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physfs_archiver_grp.c \
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physfs_archiver_hog.c \
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physfs_archiver_iso9660.c \
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physfs_archiver_mvl.c \
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physfs_archiver_qpak.c \
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physfs_archiver_slb.c \
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physfs_archiver_unpacked.c \
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physfs_archiver_vdf.c \
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physfs_archiver_wad.c \
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physfs_archiver_zip.c \
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physfs_byteorder.c \
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physfs_unicode.c \
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ifeq ($(PLATFORM),APPLE)
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physfs_objs += physfs_platform_apple.m
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else ifeq ($(PLATFORM),WINDOWS)
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physfs_objs += physfs_platform_windows.c
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else
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physfs_objs += physfs_platform_unix.c
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endif
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physfs_root := $(source)/$(physfs)
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physfs_src := $(physfs_root)/src
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physfs_inc := $(physfs_root)/include
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physfs_obj := $(obj)/$(physfs)
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physfs_cflags :=
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#### ENet
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enet := enet
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enet_objs := \
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callbacks.c \
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host.c \
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list.c \
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packet.c \
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peer.c \
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protocol.c \
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compress.c \
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enet_root := $(source)/$(enet)
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enet_src := $(enet_root)/src
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enet_inc := $(enet_root)/include
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enet_obj := $(obj)/$(enet)
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enet_cflags :=
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ifeq ($(PLATFORM),WINDOWS)
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enet_objs += win32.c
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else
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enet_objs += unix.c
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enet_cflags += -DHAS_SOCKLEN_T
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endif
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#### glad
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glad := glad
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glad_objs := \
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glad.c \
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glad_root := $(source)/$(glad)
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glad_src := $(glad_root)/src
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glad_inc := $(glad_root)/include
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glad_obj := $(obj)/$(glad)
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glad_cflags :=
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ifeq ($(RENDERTYPE),WIN)
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glad_objs += glad_wgl.c
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endif
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##### Component Definitions
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#### EBacktrace
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ifndef ebacktrace_dll
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ebacktrace_dll := ebacktrace1.dll
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ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
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ebacktrace_dll := ebacktrace1-64.dll
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endif
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endif
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#### BUILD Engine
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engine := build
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engine_root := $(source)/$(engine)
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engine_src := $(engine_root)/src
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engine_inc := $(engine_root)/include
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engine_obj := $(obj)/$(engine)
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engine_cflags := -I$(engine_src)
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engine_deps :=
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ifneq (0,$(USE_PHYSFS))
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engine_deps += physfs
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endif
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engine_objs := \
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rev.cpp \
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baselayer.cpp \
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vfs.cpp \
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cache1d.cpp \
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klzw.cpp \
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common.cpp \
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compat.cpp \
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crc32.cpp \
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defs.cpp \
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engine.cpp \
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tiles.cpp \
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clip.cpp \
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2d.cpp \
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hash.cpp \
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palette.cpp \
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polymost1Frag.glsl \
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polymost1Vert.glsl \
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polymost.cpp \
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texcache.cpp \
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dxtfilter.cpp \
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hightile.cpp \
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textfont.cpp \
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smalltextfont.cpp \
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kplib.cpp \
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lz4.c \
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osd.cpp \
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pragmas.cpp \
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scriptfile.cpp \
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softsurface.cpp \
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mmulti_null.cpp \
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mutex.cpp \
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timer.cpp \
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xxhash.c \
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md4.cpp \
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colmatch.cpp \
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screenshot.cpp \
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mhk.cpp \
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pngwrite.cpp \
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miniz.c \
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miniz_tinfl.c \
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miniz_tdef.c \
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fix16.cpp \
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fix16_str.cpp \
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sjson.cpp \
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engine_editor_objs := \
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build.cpp \
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config.cpp \
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defs.cpp \
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engine_tools_objs := \
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compat.cpp \
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pragmas.cpp \
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kplib.cpp \
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cache1d.cpp \
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klzw.cpp \
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crc32.cpp \
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colmatch.cpp \
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lz4.cpp \
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ifeq (0,$(NOASM))
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engine_objs += a.nasm
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else
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engine_objs += a-c.cpp
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ifneq (0,$(USE_ASM64))
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engine_objs += a64.yasm
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endif
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endif
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ifeq (1,$(USE_OPENGL))
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engine_objs += glsurface.cpp voxmodel.cpp mdsprite.cpp tilepacker.cpp
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engine_deps += glad
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ifeq (1,$(POLYMER))
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engine_objs += glbuild.cpp polymer.cpp
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endif
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endif
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ifneq (0,$(LUNATIC))
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engine_objs += lunatic.cpp
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endif
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ifeq ($(PLATFORM),DARWIN)
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engine_objs += osxbits.mm
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engine_tools_objs += osxbits.mm
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ifeq ($(STARTUP_WINDOW),1)
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engine_editor_objs += startosx.editor.mm
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endif
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ifeq ($(SDL_TARGET),1)
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ifneq ($(SDL_FRAMEWORK),0)
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engine_objs += SDLMain.mm
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endif
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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engine_objs += winbits.cpp
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ifeq ($(STARTUP_WINDOW),1)
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engine_editor_objs += startwin.editor.cpp
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endif
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endif
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ifeq ($(PLATFORM),WII)
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engine_objs += wiibits.cpp
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LINKERFLAGS += -Wl,-wrap,c_default_exceptionhandler
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endif
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ifeq ($(RENDERTYPE),SDL)
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engine_objs += sdlayer.cpp
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ifeq (1,$(HAVE_GTK2))
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engine_objs += gtkbits.cpp dynamicgtk.cpp
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ifeq ($(STARTUP_WINDOW),1)
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engine_editor_objs += startgtk.editor.cpp
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endif
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endif
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endif
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ifeq ($(RENDERTYPE),WIN)
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engine_objs += winlayer.cpp rawinput.cpp
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endif
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ifneq ($(USE_LIBVPX),0)
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engine_objs += animvpx.cpp
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endif
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#### mact
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mact := mact
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mact_root := $(source)/$(mact)
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mact_src := $(mact_root)/src
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mact_inc := $(mact_root)/include
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mact_obj := $(obj)/$(mact)
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mact_objs := \
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control.cpp \
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keyboard.cpp \
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joystick.cpp \
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scriplib.cpp \
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animlib.cpp \
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#### AudioLib
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audiolib := audiolib
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audiolib_objs := \
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drivers.cpp \
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fx_man.cpp \
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multivoc.cpp \
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mix.cpp \
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mixst.cpp \
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pitch.cpp \
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formats.cpp \
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vorbis.cpp \
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flac.cpp \
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xa.cpp \
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xmp.cpp \
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driver_nosound.cpp \
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al_midi.cpp \
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gmtimbre.cpp \
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opl3.cpp \
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audiolib_root := $(source)/$(audiolib)
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audiolib_src := $(audiolib_root)/src
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audiolib_inc := $(audiolib_root)/include
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audiolib_obj := $(obj)/$(audiolib)
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audiolib_cflags :=
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audiolib_deps :=
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ifeq ($(PLATFORM),WINDOWS)
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ifeq ($(MIXERTYPE),WIN)
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audiolib_objs += driver_directsound.cpp music.cpp midi.cpp mpu401.cpp
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endif
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endif
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ifeq ($(MIXERTYPE),SDL)
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ifeq (,$(filter $(PLATFORM),DARWIN WINDOWS WII))
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audiolib_cflags += `$(PKG_CONFIG) --cflags vorbis`
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endif
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audiolib_objs += driver_sdl.cpp sdlmusic.cpp
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endif
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ifneq (0,$(HAVE_XMP))
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audiolib_cflags += -I$(libxmplite_inc)
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audiolib_deps += libxmplite
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endif
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#### Tools
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tools := tools
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tools_objs := \
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compat_tools.cpp \
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tools_root := $(source)/$(tools)
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tools_src := $(tools_root)/src
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tools_obj := $(obj)/$(tools)
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tools_cflags := $(engine_cflags)
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tools_deps := engine_tools
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tools_targets := \
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kextract \
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kgroup \
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transpal \
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wad2art \
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wad2map \
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kmd2tool \
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md2tool \
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generateicon \
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cacheinfo \
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arttool \
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givedepth \
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mkpalette \
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unpackssi \
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bsuite \
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ivfrate \
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map2stl \
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ifeq ($(PLATFORM),WINDOWS)
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tools_targets += enumdisplay getdxdidf
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endif
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ifeq ($(RENDERTYPE),SDL)
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tools_targets += makesdlkeytrans
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endif
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#### KenBuild (Test Game)
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kenbuild := kenbuild
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kenbuild_root := $(source)/$(kenbuild)
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kenbuild_src := $(kenbuild_root)/src
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kenbuild_rsrc := $(kenbuild_root)/rsrc
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kenbuild_obj := $(obj)/$(kenbuild)
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kenbuild_cflags := -I$(kenbuild_src)
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kenbuild_game := ekenbuild
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kenbuild_editor := ekenbuild-editor
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kenbuild_game_proper := EKenBuild
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kenbuild_editor_proper := EKenBuild Editor
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kenbuild_game_objs := \
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game.cpp \
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sound_stub.cpp \
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common.cpp \
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config.cpp \
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kenbuild_editor_objs := \
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bstub.cpp \
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common.cpp \
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kenbuild_game_rsrc_objs :=
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kenbuild_editor_rsrc_objs :=
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kenbuild_game_gen_objs :=
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kenbuild_editor_rsrc_objs :=
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ifeq (1,$(HAVE_GTK2))
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kenbuild_game_objs += startgtk.game.cpp
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kenbuild_game_gen_objs += game_banner.c
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kenbuild_editor_gen_objs += build_banner.c
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endif
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ifeq ($(RENDERTYPE),SDL)
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kenbuild_game_rsrc_objs += game_icon.c
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kenbuild_editor_rsrc_objs += build_icon.c
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endif
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ifeq ($(PLATFORM),WINDOWS)
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kenbuild_game_objs += startwin.game.cpp
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kenbuild_game_rsrc_objs += gameres.rc
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kenbuild_editor_rsrc_objs += buildres.rc
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endif
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ifeq ($(PLATFORM),DARWIN)
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ifeq ($(STARTUP_WINDOW),1)
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kenbuild_game_objs += StartupWinController.game.mm
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endif
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endif
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#### Duke Nukem 3D
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duke3d := duke3d
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duke3d_game_ldflags :=
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duke3d_editor_ldflags :=
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duke3d_game_stripflags :=
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duke3d_editor_stripflags :=
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duke3d_root := $(source)/$(duke3d)
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duke3d_src := $(duke3d_root)/src
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duke3d_rsrc := $(duke3d_root)/rsrc
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duke3d_obj := $(obj)/$(duke3d)
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ifeq ($(FURY),1)
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ifeq ($(PLATFORM),WINDOWS)
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duke3d_rsrc := $(duke3d_root)/rsrc/fury
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endif
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duke3d_obj := $(obj)/fury
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endif
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duke3d_cflags := -I$(duke3d_src)
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common_editor_deps := duke3d_common_editor engine_editor
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duke3d_game_deps := audiolib mact
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duke3d_editor_deps := audiolib
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ifneq (0,$(NETCODE))
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duke3d_game_deps += enet
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endif
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ifneq (0,$(LUNATIC))
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duke3d_game_deps += lunatic lunatic_game lpeg
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duke3d_editor_deps += lunatic lunatic_editor lpeg
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endif
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duke3d_game := eduke32
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duke3d_editor := mapster32
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ifneq (,$(APPBASENAME))
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duke3d_game := $(APPBASENAME)
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endif
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duke3d_game_proper := EDuke32
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duke3d_editor_proper := Mapster32
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duke3d_common_editor_objs := \
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m32common.cpp \
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m32def.cpp \
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m32exec.cpp \
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m32vars.cpp \
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duke3d_game_objs := \
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game.cpp \
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global.cpp \
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actors.cpp \
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gamedef.cpp \
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gameexec.cpp \
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gamevars.cpp \
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player.cpp \
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premap.cpp \
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sector.cpp \
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anim.cpp \
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common.cpp \
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config.cpp \
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demo.cpp \
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input.cpp \
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menus.cpp \
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namesdyn.cpp \
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network.cpp \
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savegame.cpp \
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rts.cpp \
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osdfuncs.cpp \
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osdcmds.cpp \
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grpscan.cpp \
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sounds.cpp \
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soundsdyn.cpp \
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cheats.cpp \
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sbar.cpp \
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screentext.cpp \
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screens.cpp \
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cmdline.cpp \
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|
|
duke3d_editor_objs := \
|
|
astub.cpp \
|
|
common.cpp \
|
|
grpscan.cpp \
|
|
sounds_mapster32.cpp \
|
|
|
|
duke3d_game_rsrc_objs :=
|
|
duke3d_editor_rsrc_objs :=
|
|
duke3d_game_gen_objs :=
|
|
duke3d_editor_gen_objs :=
|
|
|
|
duke3d_game_miscdeps :=
|
|
duke3d_editor_miscdeps :=
|
|
duke3d_game_orderonlydeps :=
|
|
duke3d_editor_orderonlydeps :=
|
|
|
|
## Lunatic devel
|
|
lunatic := lunatic
|
|
lunatic_src := $(duke3d_src)/$(lunatic)
|
|
lunatic_obj := $(duke3d_obj)
|
|
|
|
ifneq (0,$(LUNATIC))
|
|
COMPILERFLAGS += -I$(lunatic_src) -DLUNATIC
|
|
|
|
# Determine size of _defs*.lua bytecode once.
|
|
ifndef DEFS_BC_SIZE
|
|
DEFS_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(lunatic_src)/_defs_game.lua -)
|
|
DEFS_BC_SIZE := $(word 3, $(DEFS_BC_SIZE))
|
|
endif
|
|
ifndef DEFS_M32_BC_SIZE
|
|
DEFS_M32_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(lunatic_src)/_defs_editor.lua -)
|
|
DEFS_M32_BC_SIZE := $(word 3, $(DEFS_M32_BC_SIZE))
|
|
endif
|
|
duke3d_cflags += -DLUNATIC_DEFS_BC_SIZE=$(DEFS_BC_SIZE) -DLUNATIC_DEFS_M32_BC_SIZE=$(DEFS_M32_BC_SIZE)
|
|
|
|
# Lunatic object base names. These are not used in targets directly.
|
|
lunatic_objs := \
|
|
defs_common.lua \
|
|
engine_maptext.lua \
|
|
engine.lua \
|
|
bcarray.lua \
|
|
bcheck.lua \
|
|
bitar.lua \
|
|
xmath.lua \
|
|
v.lua \
|
|
dump.lua \
|
|
dis_x86.lua \
|
|
dis_x64.lua \
|
|
|
|
lunatic_game_objs := \
|
|
lunatic_game.cpp \
|
|
_defs_game.lua \
|
|
con_lang.lua \
|
|
lunacon.lua \
|
|
randgen.lua \
|
|
stat.lua \
|
|
control.lua \
|
|
lunasave.lua \
|
|
fs.lua \
|
|
|
|
lunatic_editor_objs := \
|
|
lunatic_editor.cpp \
|
|
_defs_editor.lua \
|
|
|
|
# TODO: remove debugging modules from release build
|
|
|
|
# now, take care of having the necessary symbols (sector, wall, etc.) in the
|
|
# executable no matter what the debugging level
|
|
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
# strip on OSX says: removing global symbols from a final linked no longer supported.
|
|
# Use -exported_symbols_list at link time when building
|
|
# But, following _their_ directions does not give us the symbols! wtf?
|
|
# Instead of using -alias_list and -exported_symbols_list, prevent stripping them.
|
|
duke3d_game_stripflags += -s $(duke3d_obj)/lunatic_dynsymlist_game_osx
|
|
duke3d_editor_stripflags += -s $(duke3d_obj)/lunatic_dynsymlist_editor_osx
|
|
|
|
duke3d_game_orderonlydeps += $(duke3d_obj)/lunatic_dynsymlist_game_osx
|
|
duke3d_editor_orderonlydeps += $(duke3d_obj)/lunatic_dynsymlist_editor_osx
|
|
LINKERFLAGS += -pagezero_size 10000 -image_base 100000000
|
|
endif
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
override STRIP :=
|
|
duke3d_game_miscdeps += $(duke3d_obj)/lunatic_dynsymlist_game.def
|
|
duke3d_editor_miscdeps += $(duke3d_obj)/lunatic_dynsymlist_editor.def
|
|
endif
|
|
ifeq ($(SUBPLATFORM),LINUX)
|
|
override STRIP :=
|
|
duke3d_game_ldflags += -Wl,--dynamic-list=$(lunatic_src)/dynsymlist_game.lds
|
|
duke3d_editor_ldflags += -Wl,--dynamic-list=$(lunatic_src)/dynsymlist_editor.lds
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(SUBPLATFORM),LINUX)
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),BSD)
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
|
|
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
|
|
-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
|
|
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
|
|
ifneq (00,$(DARWIN9)$(DARWIN10))
|
|
LIBS += -Wl,-framework,QuickTime -lm
|
|
endif
|
|
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
duke3d_game_objs += GrpFile.game.mm GameListSource.game.mm startosx.game.mm
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
|
|
duke3d_game_objs += winbits.cpp
|
|
duke3d_game_rsrc_objs += gameres.rc
|
|
duke3d_editor_rsrc_objs += buildres.rc
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
duke3d_game_objs += startwin.game.cpp
|
|
endif
|
|
ifeq ($(MIXERTYPE),WIN)
|
|
LIBS += -ldsound
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WII)
|
|
LIBS += -lvorbisidec
|
|
endif
|
|
|
|
ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
|
|
duke3d_game_objs += startgtk.game.cpp
|
|
duke3d_game_gen_objs += game_banner.c
|
|
duke3d_editor_gen_objs += build_banner.c
|
|
endif
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
duke3d_game_rsrc_objs += game_icon.c
|
|
duke3d_editor_rsrc_objs += build_icon.c
|
|
endif
|
|
|
|
|
|
#### Blood
|
|
|
|
blood := blood
|
|
|
|
blood_game_ldflags :=
|
|
|
|
blood_game_stripflags :=
|
|
|
|
blood_root := $(source)/$(blood)
|
|
blood_src := $(blood_root)/src
|
|
blood_rsrc := $(blood_root)/rsrc
|
|
blood_obj := $(obj)/$(blood)
|
|
|
|
blood_cflags := -I$(blood_src)
|
|
|
|
blood_game_deps := audiolib mact libsmackerdec
|
|
|
|
ifneq (0,$(NETCODE))
|
|
blood_game_deps += enet
|
|
endif
|
|
|
|
blood_game := nblood
|
|
|
|
ifneq (,$(APPBASENAME))
|
|
blood_game := $(APPBASENAME)
|
|
endif
|
|
|
|
blood_game_proper := NBlood
|
|
|
|
blood_game_objs := \
|
|
blood.cpp \
|
|
actor.cpp \
|
|
ai.cpp \
|
|
aibat.cpp \
|
|
aibeast.cpp \
|
|
aiboneel.cpp \
|
|
aiburn.cpp \
|
|
aicaleb.cpp \
|
|
aicerber.cpp \
|
|
aicult.cpp \
|
|
aigarg.cpp \
|
|
aighost.cpp \
|
|
aigilbst.cpp \
|
|
aihand.cpp \
|
|
aihound.cpp \
|
|
aiinnoc.cpp \
|
|
aipod.cpp \
|
|
airat.cpp \
|
|
aispid.cpp \
|
|
aitchern.cpp \
|
|
aiunicult.cpp \
|
|
aizomba.cpp \
|
|
aizombf.cpp \
|
|
asound.cpp \
|
|
barf.cpp \
|
|
callback.cpp \
|
|
choke.cpp \
|
|
common.cpp \
|
|
config.cpp \
|
|
controls.cpp \
|
|
credits.cpp \
|
|
db.cpp \
|
|
demo.cpp \
|
|
dude.cpp \
|
|
endgame.cpp \
|
|
eventq.cpp \
|
|
fire.cpp \
|
|
fx.cpp \
|
|
gamemenu.cpp \
|
|
gameutil.cpp \
|
|
getopt.cpp \
|
|
gib.cpp \
|
|
globals.cpp \
|
|
inifile.cpp \
|
|
iob.cpp \
|
|
levels.cpp \
|
|
loadsave.cpp \
|
|
map2d.cpp \
|
|
menu.cpp \
|
|
messages.cpp \
|
|
mirrors.cpp \
|
|
misc.cpp \
|
|
network.cpp \
|
|
osdcmd.cpp \
|
|
player.cpp \
|
|
qav.cpp \
|
|
qheap.cpp \
|
|
replace.cpp \
|
|
resource.cpp \
|
|
screen.cpp \
|
|
sectorfx.cpp \
|
|
seq.cpp \
|
|
sfx.cpp \
|
|
sound.cpp \
|
|
tile.cpp \
|
|
trig.cpp \
|
|
triggers.cpp \
|
|
view.cpp \
|
|
warp.cpp \
|
|
weapon.cpp \
|
|
|
|
blood_game_rsrc_objs :=
|
|
blood_game_gen_objs :=
|
|
|
|
blood_game_miscdeps :=
|
|
blood_game_orderonlydeps :=
|
|
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
blood_game_objs += startosx.game.mm
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
blood_game_objs += winbits.cpp
|
|
blood_game_rsrc_objs += gameres.rc
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
blood_game_objs += startwin.game.cpp
|
|
endif
|
|
endif
|
|
|
|
ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
|
|
blood_game_objs += startgtk.game.cpp
|
|
blood_game_gen_objs += game_banner.c
|
|
endif
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
blood_game_rsrc_objs += game_icon.c
|
|
endif
|
|
|
|
#### Redneck Rampage
|
|
|
|
rr := rr
|
|
|
|
rr_game_ldflags :=
|
|
rr_editor_ldflags :=
|
|
|
|
rr_game_stripflags :=
|
|
rr_editor_stripflags :=
|
|
|
|
rr_root := $(source)/$(rr)
|
|
rr_src := $(rr_root)/src
|
|
rr_rsrc := $(rr_root)/rsrc
|
|
rr_obj := $(obj)/$(rr)
|
|
|
|
rr_cflags := -I$(rr_src)
|
|
|
|
common_editor_deps := rr_common_editor engine_editor
|
|
|
|
rr_game_deps := audiolib mact
|
|
rr_editor_deps := audiolib
|
|
|
|
ifneq (0,$(NETCODE))
|
|
rr_game_deps += enet
|
|
endif
|
|
|
|
ifneq (0,$(LUNATIC))
|
|
rr_game_deps += lunatic lunatic_game lpeg
|
|
rr_editor_deps += lunatic lunatic_editor lpeg
|
|
endif
|
|
|
|
rr_game := rednukem
|
|
rr_editor := rrmapster32
|
|
|
|
ifneq (,$(APPBASENAME))
|
|
rr_game := $(APPBASENAME)
|
|
endif
|
|
|
|
rr_game_proper := Rednukem
|
|
rr_editor_proper := RRMapster32
|
|
|
|
rr_common_editor_objs := \
|
|
m32common.cpp \
|
|
m32def.cpp \
|
|
m32exec.cpp \
|
|
m32vars.cpp \
|
|
|
|
rr_game_objs := \
|
|
game.cpp \
|
|
global.cpp \
|
|
actors.cpp \
|
|
gamedef.cpp \
|
|
gameexec.cpp \
|
|
gamevars.cpp \
|
|
player.cpp \
|
|
premap.cpp \
|
|
sector.cpp \
|
|
anim.cpp \
|
|
common.cpp \
|
|
config.cpp \
|
|
demo.cpp \
|
|
input.cpp \
|
|
menus.cpp \
|
|
namesdyn.cpp \
|
|
net.cpp \
|
|
savegame.cpp \
|
|
rts.cpp \
|
|
osdfuncs.cpp \
|
|
osdcmds.cpp \
|
|
grpscan.cpp \
|
|
sounds.cpp \
|
|
soundsdyn.cpp \
|
|
cheats.cpp \
|
|
sbar.cpp \
|
|
screentext.cpp \
|
|
screens.cpp \
|
|
cmdline.cpp \
|
|
|
|
rr_editor_objs := \
|
|
astub.cpp \
|
|
common.cpp \
|
|
grpscan.cpp \
|
|
sounds_mapster32.cpp \
|
|
|
|
rr_game_rsrc_objs :=
|
|
rr_editor_rsrc_objs :=
|
|
rr_game_gen_objs :=
|
|
rr_editor_gen_objs :=
|
|
|
|
rr_game_miscdeps :=
|
|
rr_editor_miscdeps :=
|
|
rr_game_orderonlydeps :=
|
|
rr_editor_orderonlydeps :=
|
|
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
rr_game_objs += GrpFile.game.mm GameListSource.game.mm startosx.game.mm
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
rr_game_objs += winbits.cpp
|
|
rr_game_rsrc_objs += gameres.rc
|
|
rr_editor_rsrc_objs += buildres.rc
|
|
ifeq ($(STARTUP_WINDOW),1)
|
|
rr_game_objs += startwin.game.cpp
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),WII)
|
|
LIBS += -lvorbisidec
|
|
endif
|
|
|
|
ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
|
|
rr_game_objs += startgtk.game.cpp
|
|
rr_game_gen_objs += game_banner.c
|
|
rr_editor_gen_objs += build_banner.c
|
|
endif
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
rr_game_rsrc_objs += game_icon.c
|
|
rr_editor_rsrc_objs += build_icon.c
|
|
endif
|
|
|
|
#### Shadow Warrior
|
|
|
|
sw := sw
|
|
|
|
sw_root := $(source)/$(sw)
|
|
sw_src := $(sw_root)/src
|
|
sw_rsrc := $(sw_root)/rsrc
|
|
sw_obj := $(obj)/$(sw)
|
|
|
|
sw_cflags := -I$(sw_src)
|
|
|
|
sw_game_deps := audiolib mact
|
|
sw_editor_deps := audiolib
|
|
|
|
sw_game := voidsw
|
|
sw_editor := wangulator
|
|
|
|
sw_game_proper := VoidSW
|
|
sw_editor_proper := Wangulator
|
|
|
|
sw_game_objs := \
|
|
actor.cpp \
|
|
ai.cpp \
|
|
anim.cpp \
|
|
border.cpp \
|
|
break.cpp \
|
|
bunny.cpp \
|
|
cache.cpp \
|
|
cheats.cpp \
|
|
colormap.cpp \
|
|
common.cpp \
|
|
config.cpp \
|
|
console.cpp \
|
|
coolg.cpp \
|
|
coolie.cpp \
|
|
copysect.cpp \
|
|
demo.cpp \
|
|
draw.cpp \
|
|
eel.cpp \
|
|
game.cpp \
|
|
girlninj.cpp \
|
|
goro.cpp \
|
|
grpscan.cpp \
|
|
hornet.cpp \
|
|
interp.cpp \
|
|
interpsh.cpp \
|
|
inv.cpp \
|
|
jplayer.cpp \
|
|
jsector.cpp \
|
|
jweapon.cpp \
|
|
lava.cpp \
|
|
light.cpp \
|
|
mclip.cpp \
|
|
mdastr.cpp \
|
|
menus.cpp \
|
|
miscactr.cpp \
|
|
morph.cpp \
|
|
network.cpp \
|
|
ninja.cpp \
|
|
panel.cpp \
|
|
player.cpp \
|
|
predict.cpp \
|
|
quake.cpp \
|
|
ripper.cpp \
|
|
ripper2.cpp \
|
|
rooms.cpp \
|
|
rotator.cpp \
|
|
rts.cpp \
|
|
save.cpp \
|
|
scrip2.cpp \
|
|
sector.cpp \
|
|
serp.cpp \
|
|
setup.cpp \
|
|
skel.cpp \
|
|
skull.cpp \
|
|
slidor.cpp \
|
|
sounds.cpp \
|
|
spike.cpp \
|
|
sprite.cpp \
|
|
sumo.cpp \
|
|
swconfig.cpp \
|
|
sync.cpp \
|
|
text.cpp \
|
|
track.cpp \
|
|
vator.cpp \
|
|
vis.cpp \
|
|
wallmove.cpp \
|
|
warp.cpp \
|
|
weapon.cpp \
|
|
zilla.cpp \
|
|
zombie.cpp \
|
|
saveable.cpp \
|
|
|
|
sw_editor_objs := \
|
|
jnstub.cpp \
|
|
brooms.cpp \
|
|
bldscript.cpp \
|
|
jbhlp.cpp \
|
|
colormap.cpp \
|
|
grpscan.cpp \
|
|
common.cpp \
|
|
|
|
sw_game_rsrc_objs :=
|
|
sw_editor_rsrc_objs :=
|
|
sw_game_gen_objs :=
|
|
sw_editor_gen_objs :=
|
|
|
|
ifeq (1,$(HAVE_GTK2))
|
|
sw_game_objs += startgtk.game.cpp
|
|
sw_game_gen_objs += game_banner.c
|
|
sw_editor_gen_objs += build_banner.c
|
|
endif
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
sw_game_rsrc_objs += game_icon.c
|
|
sw_editor_rsrc_objs += game_icon.c
|
|
endif
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
sw_game_objs += startwin.game.cpp
|
|
sw_game_rsrc_objs += gameres.rc
|
|
sw_editor_rsrc_objs += buildres.rc
|
|
endif
|
|
|
|
|
|
#### Final setup
|
|
|
|
COMPILERFLAGS += -I$(engine_inc) -I$(mact_inc) -I$(audiolib_inc) -I$(enet_inc) -I$(glad_inc) -MP -MMD
|
|
ifneq (0,$(USE_PHYSFS))
|
|
COMPILERFLAGS += -I$(physfs_inc) -DUSE_PHYSFS
|
|
endif
|
|
|
|
|
|
##### Recipes
|
|
|
|
games := \
|
|
kenbuild \
|
|
duke3d \
|
|
rr \
|
|
sw \
|
|
|
|
libraries := \
|
|
engine \
|
|
audiolib \
|
|
mact \
|
|
enet \
|
|
libxmplite \
|
|
lpeg \
|
|
glad \
|
|
|
|
ifneq (0,$(USE_PHYSFS))
|
|
libraries += physfs
|
|
endif
|
|
|
|
components := \
|
|
$(games) \
|
|
$(libraries) \
|
|
tools \
|
|
|
|
roles := \
|
|
game \
|
|
editor \
|
|
|
|
|
|
ifeq ($(PRETTY_OUTPUT),1)
|
|
.SILENT:
|
|
endif
|
|
.PHONY: \
|
|
all \
|
|
start \
|
|
$(addprefix clean,$(games) test utils tools) \
|
|
veryclean \
|
|
clean \
|
|
printutils \
|
|
printtools \
|
|
rev \
|
|
$(engine_obj)/rev.$o \
|
|
clang-tools \
|
|
|
|
.SUFFIXES:
|
|
.SECONDEXPANSION:
|
|
|
|
|
|
#### Targets
|
|
|
|
all: duke3d
|
|
|
|
start:
|
|
$(BUILD_STARTED)
|
|
|
|
tools: $(addsuffix $(EXESUFFIX),$(tools_targets)) | start
|
|
@$(call LL,$^)
|
|
|
|
$(games): $$(foreach i,$(roles),$$($$@_$$i)$(EXESUFFIX)) | start
|
|
@$(call LL,$^)
|
|
|
|
ebacktrace: $(ebacktrace_dll) | start
|
|
@$(call LL,$^)
|
|
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
%$(DOLSUFFIX): %$(EXESUFFIX)
|
|
endif
|
|
endif
|
|
|
|
|
|
define BUILDRULE
|
|
|
|
$$($1_$2)$$(EXESUFFIX): $$(foreach i,$(call getdeps,$1,$2),$$(call expandobjs,$$i)) $$($1_$2_miscdeps) | $$($1_$2_orderonlydeps)
|
|
$$(LINK_STATUS)
|
|
$$(RECIPE_IF) $$(LINKER) -o $$@ $$^ $$(GUI_LIBS) $$($1_$2_ldflags) $$(LIBDIRS) $$(LIBS) $$(RECIPE_RESULT_LINK)
|
|
ifeq ($$(PLATFORM),WII)
|
|
ifneq ($$(ELF2DOL),)
|
|
$$(ELF2DOL) $$@ $$($1_$2)$$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($$(STRIP),)
|
|
$$(STRIP) $$@ $$($1_$2_stripflags)
|
|
endif
|
|
ifeq ($$(PLATFORM),DARWIN)
|
|
cp -RPf "platform/Apple/bundles/$$($1_$2_proper).app" "./"
|
|
$(call MKDIR,"$$($1_$2_proper).app/Contents/MacOS")
|
|
cp -f "$$($1_$2)$$(EXESUFFIX)" "$$($1_$2_proper).app/Contents/MacOS/"
|
|
endif
|
|
|
|
endef
|
|
|
|
$(foreach i,$(games),$(foreach j,$(roles),$(eval $(call BUILDRULE,$i,$j))))
|
|
|
|
|
|
include $(lpeg_root)/Dependencies.mak
|
|
include $(engine_root)/Dependencies.mak
|
|
include $(duke3d_root)/Dependencies.mak
|
|
include $(blood_root)/Dependencies.mak
|
|
include $(rr_root)/Dependencies.mak
|
|
include $(sw_root)/Dependencies.mak
|
|
|
|
|
|
#### Rules
|
|
|
|
$(ebacktrace_dll): platform/Windows/src/backtrace.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(engine_inc) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
|
|
|
|
libklzw$(DLLSUFFIX): $(engine_src)/klzw.cpp
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_C) -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# to debug the tools link phase, make a copy of this rule explicitly replacing % with the name of a tool, such as kextract
|
|
%$(EXESUFFIX): $(tools_obj)/%.$o $(foreach i,tools $(tools_deps),$(call expandobjs,$i))
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
|
|
|
|
enumdisplay$(EXESUFFIX): $(tools_obj)/enumdisplay.$o
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_LINK)
|
|
getdxdidf$(EXESUFFIX): $(tools_obj)/getdxdidf.$o
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_LINK)
|
|
|
|
|
|
### Lunatic
|
|
|
|
# Create object files directly with luajit
|
|
$(duke3d_obj)/%.$o: $(lunatic_src)/%.lua | $(duke3d_obj)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(duke3d_obj)/%.$o: $(lunatic_src)/%.cpp | $(duke3d_obj)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_CXX) $(duke3d_cflags) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# List of exported symbols, OS X
|
|
$(duke3d_obj)/lunatic_%_osx: $(lunatic_src)/%.lds | $(duke3d_obj)
|
|
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
|
|
|
|
# List of exported symbols, Windows
|
|
$(duke3d_obj)/lunatic_%.def: $(lunatic_src)/%.lds | $(duke3d_obj)
|
|
echo EXPORTS > $@
|
|
sed 's/[{};]//g' $< >> $@
|
|
|
|
|
|
### Main Rules
|
|
|
|
define OBJECTRULES
|
|
|
|
include $(wildcard $($1_obj)/*.d)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.nasm | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.yasm | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.c | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_C) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.cpp | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.m | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_OBJC) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.mm | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_OBJCXX) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_obj)/%.c | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_C) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_src)/%.glsl | $$($1_obj)
|
|
@echo Creating $$($1_obj)/$$(<F).cpp from $$<
|
|
@$$(call RAW_ECHO,extern char const *$$(basename $$(<F));) > $$($1_obj)/$$(<F).cpp
|
|
@$$(call RAW_ECHO,char const *$$(basename $$(<F)) = R"shader$$(paren_open)) >> $$($1_obj)/$$(<F).cpp
|
|
@$$(call CAT,$$<) >> $$($1_obj)/$$(<F).cpp
|
|
@$$(call RAW_ECHO,$$(paren_close)shader";) >> $$($1_obj)/$$(<F).cpp
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_cflags) -c $$($1_obj)/$$(<F).cpp -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
## Cosmetic stuff
|
|
|
|
$$($1_obj)/%.$$o: $$($1_rsrc)/%.rc | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(RC) -i $$< -o $$@ --include-dir=$$(engine_inc) --include-dir=$$($1_src) --include-dir=$$($1_rsrc) -DPOLYMER=$$(POLYMER) $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%.$$o: $$($1_rsrc)/%.c | $$($1_obj)
|
|
$$(COMPILE_STATUS)
|
|
$$(RECIPE_IF) $$(COMPILER_C) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
|
|
|
|
$$($1_obj)/%_banner.c: $$($1_rsrc)/%.bmp | $$($1_obj)
|
|
echo "#include \"gtkpixdata_shim.h\"" > $$@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $$^ | sed 's/load_inc//' >> $$@
|
|
|
|
endef
|
|
|
|
$(foreach i,$(components),$(eval $(call OBJECTRULES,$i)))
|
|
|
|
|
|
### Other special cases
|
|
|
|
# Comment out the following rule to debug a-c.o
|
|
$(engine_obj)/a-c.$o: $(engine_src)/a-c.cpp | $(engine_obj)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(subst -O$(OPTLEVEL),-O2,$(subst $(ASAN_FLAGS),,$(COMPILER_CXX))) $(engine_cflags) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(engine_obj)/rev.$o: $(engine_src)/rev.cpp | $(engine_obj)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_CXX) $(engine_cflags) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
|
|
### Directories
|
|
|
|
$(foreach i,$(components),$($i_obj)):
|
|
-$(call MKDIR,$@)
|
|
|
|
### Phonies
|
|
|
|
clang-tools: $(filter %.c %.cpp,$(foreach i,$(call getdeps,duke3d,game),$(call expandsrcs,$i)))
|
|
echo $^ -- -x c++ $(CXXONLYFLAGS) $(COMPILERFLAGS) $(CWARNS) $(foreach i,$(components),$($i_cflags))
|
|
|
|
$(addprefix clean,$(games)):
|
|
-$(call RM,$(foreach i,$(roles),$($(subst clean,,$@)_$i)$(EXESUFFIX)))
|
|
-$(call RMDIR,$($(subst clean,,$@)_obj))
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
-$(call RMDIR,$(foreach i,$(roles),"$($(subst clean,,$@)_$i_proper).app"))
|
|
endif
|
|
|
|
cleantools:
|
|
-$(call RM,$(addsuffix $(EXESUFFIX),$($(subst clean,,$@)_targets)))
|
|
-$(call RMDIR,$($(subst clean,,$@)_obj))
|
|
|
|
clean: cleanduke3d cleantools
|
|
-$(call RMDIR,$(obj))
|
|
-$(call RM,$(ebacktrace_dll))
|
|
|
|
printtools:
|
|
echo "$(addsuffix $(EXESUFFIX),$(tools_targets))"
|
|
|
|
rev: $(engine_obj)/rev.$o
|
|
|
|
|
|
### Compatibility
|
|
|
|
test: kenbuild
|
|
utils: tools
|
|
printutils: printtools
|
|
veryclean: clean
|
|
cleanutils: cleantools
|
|
cleantest: cleankenbuild
|