Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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hendricks266 392d5fc942 Fix visibility in Polymer with r_usenewshading 4 and palette emulation off.
Move some visibility-related constants from Polymer "core" code elsewhere.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6590 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:06 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
platform Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug 2017-12-09 02:56:22 +00:00
source Fix visibility in Polymer with r_usenewshading 4 and palette emulation off. 2018-01-26 04:35:06 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days 2017-12-10 03:24:39 +00:00
GNUmakefile Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days 2017-12-10 03:24:39 +00:00