raze/wadsrc/static/zscript
Christoph Oelckers 38b278b12d - fixed enemy setup.
All enemies now run a native init function to reduce script-induced problems.

this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
..
engine - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
games - fixed enemy setup. 2023-01-28 16:33:15 +01:00
alt_hud.zs - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - scriptified World Tour's flamethrowerflame. 2023-01-28 16:31:45 +01:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
level_postprocessor.zs - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
maptypes.zs - implemented breakable walls with external definitions. 2022-12-11 19:43:57 +01:00
razebase.zs - scriptified World Tour's flamethrowerflame. 2023-01-28 16:31:45 +01:00
statusbar.zs - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00