raze/wadsrc/static
Simon 379157708c Proper support for left-hand controls
also made the RR pistol a little less terrible, as it is a bit frustrating in VR
2023-02-19 09:57:48 +00:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
filter - completed SW's SmallFont. 2023-02-11 10:58:27 +01:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders Squashed commit of the following: 2023-02-16 22:09:25 +00:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sounds - fix last commit 2023-01-21 15:08:47 +01:00
zscript - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
language.0 - Text update 2023-01-22 20:24:00 +01:00
language.csv - Text update 2023-01-22 20:24:00 +01:00
lmacros.csv - Text update 2023-01-22 20:24:00 +01:00
menudef.txt Proper support for left-hand controls 2023-02-19 09:57:48 +00:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00