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2d
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- fixed incomplete texts in inventory.
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2020-06-26 12:20:24 +02:00 |
console
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
menu
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- Duke end of episode animations ported
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2020-06-28 21:38:25 +02:00 |
cheathandler.cpp
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- cheat list fixed.
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2020-07-04 22:03:22 +02:00 |
cheathandler.h
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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ct_chat.cpp
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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gamecontrol.cpp
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
gamecontrol.h
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moveactors plus backing code.
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2020-06-21 22:37:29 +02:00 |
gamecvars.cpp
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Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
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2020-07-05 11:55:41 +02:00 |
gamecvars.h
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- make r_ambientlight work globally for all games by performing adjustment engine-side.
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2020-06-21 10:12:54 +02:00 |
gamestate.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
gamestruct.h
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- change mouse input from int to float and adjust games accordingly.
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2020-07-04 18:28:00 +02:00 |
inputstate.h
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- change mouse input from int to float and adjust games accordingly.
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2020-07-04 18:28:00 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- removed a few more dependencies on Build includes.
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2020-06-20 18:17:49 +02:00 |
mapinfo.h
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
mathutil.cpp
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- the beginning of sector.cpp
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2020-06-21 22:39:05 +02:00 |
mathutil.h
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- the beginning of sector.cpp
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2020-06-21 22:39:05 +02:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
palette.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
palette.h
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- fixed music setup for Duke3D.
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2020-06-20 09:38:30 +02:00 |
raze_music.h
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
raze_sound.h
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- added a first bunch of ZScript code.
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2020-05-23 22:43:01 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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savegamehelp.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
screenjob.h
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- removed a few more dependencies on Build includes.
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2020-06-20 18:17:49 +02:00 |
secrets.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
secrets.h
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serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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statusbar.cpp
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- fixed coordinates.
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2020-07-03 00:32:10 +02:00 |
statusbar.h
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |