raze/source/exhumed/src/light.h
nukeykt ff6820aa92 Rework green palette and torch effects to not modify palookup array
In other words make these effects polymost friendly
2019-11-21 23:22:41 +01:00

27 lines
454 B
C

#ifndef __light_h__
#define __light_h__
#include "compat.h"
void MyLoadPalette();
int LoadPaletteLookups();
void WaitVBL();
void SetGreenPal();
void RestoreGreenPal();
void FixPalette();
void FadeToWhite();
int HavePLURemap();
uint8_t RemapPLU(uint8_t pal);
extern void DoOverscanSet(short someval);
void SetOverscan(int id);
//extern unsigned char kenpal[];
extern short overscanindex;
extern char *origpalookup[];
extern short nPalDiff;
#endif