raze/source/games
Christoph Oelckers 3194efc646 - SW: processWeapon must check for valid player sprites.
On map start it can happen that this gets called with an incompletely set up map.
2021-05-11 00:21:50 +02:00
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blood - Blood: fixed null pointer crash in actBurnSprite. 2021-05-11 00:02:26 +02:00
duke - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
exhumed - Exhumed: Fixed weapon swaying intensity, introduced by e76f63e2c0 2021-05-11 00:12:03 +02:00
sw - SW: processWeapon must check for valid player sprites. 2021-05-11 00:21:50 +02:00