raze/source/games/duke/src/cheats.cpp
Christoph Oelckers 2cc4176ed8 - addweapon.
2020-06-21 22:36:07 +02:00

939 lines
31 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "osdcmds.h"
#include "cheats.h"
#include "mapinfo.h"
#include "c_dispatch.h"
BEGIN_DUKE_NS
// KEEPINSYNC game.h: enum cheatindex_t
char CheatStrings [NUMCHEATS][MAXCHEATLEN] =
{
"cornholio", // 0
"stuff", // 1
"scotty###", // 2
"coords", // 3
"view", // 4
"time", // 5
"unlock", // 6
"cashman", // 7
"items", // 8
"rate", // 9
"skill#", // 10
"beta", // 11
"hyper", // 12
"monsters", // 13
"<RESERVED>", // 14
"<RESERVED>", // 15
"todd", // 16
"showmap", // 17
"kroz", // 18
"allen", // 19
"clip", // 20
"weapons", // 21
"inventory", // 22
"keys", // 23
"debug", // 24
"<RESERVED>", // 25
"<RESERVED>", // 26
"<RESERVED>", // 27
"<RESERVED>", // 28
"<RESERVED>", // 29
"<RESERVED>", // 30
"<RESERVED>", // 31
"<RESERVED>", // 32
"<RESERVED>", // 33
"<RESERVED>", // 34
"<RESERVED>", // 35
"<RESERVED>", // 36
"<RESERVED>", // 37
"<RESERVED>", // 38
"<RESERVED>", // 39
};
const uint32_t CheatFunctionFlags [NUMCHEATS] =
{
1 << CHEATFUNC_GOD,
1 << CHEATFUNC_GIVEEVERYTHING,
1 << CHEATFUNC_WARP,
1 << CHEATFUNC_COORDS,
1 << CHEATFUNC_VIEW,
0,
1 << CHEATFUNC_UNLOCK,
1 << CHEATFUNC_CASHMAN,
1 << CHEATFUNC_GIVEALLITEMS,
1 << CHEATFUNC_FRAMERATE,
1 << CHEATFUNC_SKILL,
1 << CHEATFUNC_QUOTEBETA,
1 << CHEATFUNC_HYPER,
1 << CHEATFUNC_MONSTERS,
0,
0,
1 << CHEATFUNC_QUOTETODD,
1 << CHEATFUNC_SHOWMAP,
1 << CHEATFUNC_GOD,
1 << CHEATFUNC_QUOTEALLEN,
1 << CHEATFUNC_CLIP,
1 << CHEATFUNC_GIVEWEAPONS,
1 << CHEATFUNC_GIVEINVENTORY,
1 << CHEATFUNC_GIVEKEYS,
1 << CHEATFUNC_DEBUG,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
};
// KEEPINSYNC game.h: enum CheatCodeFunctions
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
const uint8_t CheatFunctionIDs[NUMCHEATS] =
{
CHEAT_CASHMAN,
CHEAT_CORNHOLIO,
CHEAT_STUFF,
CHEAT_WEAPONS,
CHEAT_ITEMS,
CHEAT_INVENTORY,
CHEAT_KEYS,
CHEAT_HYPER,
CHEAT_VIEW,
CHEAT_SHOWMAP,
CHEAT_UNLOCK,
CHEAT_CLIP,
CHEAT_SCOTTY,
CHEAT_SKILL,
CHEAT_MONSTERS,
CHEAT_RATE,
CHEAT_BETA,
CHEAT_TODD,
CHEAT_ALLEN,
CHEAT_COORDS,
CHEAT_DEBUG,
};
char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@seanet.com";
void G_SetupCheats(void)
{
if (RR)
{
CheatKeys[0] = sc_R;
CheatKeys[1] = sc_D;
Bstrcpy(CheatStrings[0], "hounddog");
Bstrcpy(CheatStrings[1], "all");
Bstrcpy(CheatStrings[2], "meadow###");
Bstrcpy(CheatStrings[3], "yerat");
Bstrcpy(CheatStrings[7], "cluck");
Bstrcpy(CheatStrings[11], "teachers");
Bstrcpy(CheatStrings[12], "moonshine");
Bstrcpy(CheatStrings[13], "critters");
Bstrcpy(CheatStrings[16], "rafael");
Bstrcpy(CheatStrings[18], "elvis");
Bstrcpy(CheatStrings[19], "<RESERVED>");
Bstrcpy(CheatStrings[21], "guns");
if (RRRA)
{
Bstrcpy(CheatStrings[25], "joseph");
Bstrcpy(CheatStrings[26], "mrbill");
Bstrcpy(CheatStrings[27], "tony");
Bstrcpy(CheatStrings[28], "gary");
Bstrcpy(CheatStrings[29], "rhett");
Bstrcpy(CheatStrings[30], "aaron");
Bstrcpy(CheatStrings[31], "nocheat");
Bstrcpy(CheatStrings[32], "woleslagle");
Bstrcpy(CheatStrings[33], "mikael");
Bstrcpy(CheatStrings[34], "greg");
Bstrcpy(CheatStrings[35], "noah");
Bstrcpy(CheatStrings[36], "arijit");
Bstrcpy(CheatStrings[37], "donut");
Bstrcpy(CheatStrings[38], "kfc");
Bstrcpy(CheatStrings[39], "van");
}
}
if (WW2GI)
{
#if 0
// WWII GI's original cheat prefix temporarily disabled because W conflicts with WSAD movement
CheatKeys[0] = CheatKeys[1] = sc_W;
#else
CheatKeys[0] = sc_G;
CheatKeys[1] = sc_I;
#endif
Bstrcpy(CheatStrings[0], "2god");
Bstrcpy(CheatStrings[1], "2blood");
Bstrcpy(CheatStrings[2], "2level###");
Bstrcpy(CheatStrings[3], "2coords");
Bstrcpy(CheatStrings[4], "2view");
Bstrcpy(CheatStrings[5], "<RESERVED>");
Bstrcpy(CheatStrings[7], "<RESERVED>");
Bstrcpy(CheatStrings[8], "<RESERVED>");
Bstrcpy(CheatStrings[9], "2rate");
Bstrcpy(CheatStrings[10], "2skill");
Bstrcpy(CheatStrings[11], "<RESERVED>");
Bstrcpy(CheatStrings[12], "<RESERVED>");
Bstrcpy(CheatStrings[13], "<RESERVED>");
Bstrcpy(CheatStrings[16], "2matt");
Bstrcpy(CheatStrings[17], "2showmap");
Bstrcpy(CheatStrings[18], "2ryan");
Bstrcpy(CheatStrings[19], "<RESERVED>");
Bstrcpy(CheatStrings[20], "2clip");
Bstrcpy(CheatStrings[21], "2weapons");
Bstrcpy(CheatStrings[22], "2inventory");
Bstrcpy(CheatStrings[23], "<RESERVED>");
Bstrcpy(CheatStrings[24], "2debug");
Bstrcpy(CheatStrings[26], "2cgs");
Bstrcpy(g_gametypeNames[0], "GI Match (Spawn)");
Bstrcpy(g_gametypeNames[2], "GI Match (No Spawn)");
}
else if (NAM)
{
CheatKeys[0] = sc_N;
CheatKeys[1] = sc_V;
Bstrcpy(CheatStrings[0], "acaleb");
Bstrcpy(CheatStrings[1], "ablood");
Bstrcpy(CheatStrings[2], "alevel###");
Bstrcpy(CheatStrings[3], "acoords");
Bstrcpy(CheatStrings[4], "aview");
Bstrcpy(CheatStrings[5], "<RESERVED>");
Bstrcpy(CheatStrings[7], "<RESERVED>");
Bstrcpy(CheatStrings[8], "<RESERVED>");
Bstrcpy(CheatStrings[9], "arate");
Bstrcpy(CheatStrings[10], "askill");
Bstrcpy(CheatStrings[11], "<RESERVED>");
Bstrcpy(CheatStrings[12], "ahyper");
Bstrcpy(CheatStrings[13], "<RESERVED>");
Bstrcpy(CheatStrings[16], "amatt");
Bstrcpy(CheatStrings[17], "ashowmap");
Bstrcpy(CheatStrings[18], "agod");
Bstrcpy(CheatStrings[19], "<RESERVED>");
Bstrcpy(CheatStrings[20], "aclip");
Bstrcpy(CheatStrings[21], "aweapons");
Bstrcpy(CheatStrings[22], "ainventory");
Bstrcpy(CheatStrings[23], "<RESERVED>");
Bstrcpy(CheatStrings[24], "adebug");
Bstrcpy(CheatStrings[26], "acgs");
}
}
static void doinvcheat(DukePlayer_t * const pPlayer, int32_t invidx, int32_t defaultnum, int event)
{
defaultnum = VM_OnEventWithReturn(event, pPlayer->i, myconnectindex, defaultnum);
if (defaultnum >= 0)
pPlayer->inv_amount[invidx] = defaultnum;
}
static void G_CheatGetInv(DukePlayer_t *pPlayer)
{
doinvcheat(pPlayer, GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
if (!RR) doinvcheat(pPlayer, GET_HEATS, 1200, EVENT_CHEATGETHEAT);
doinvcheat(pPlayer, GET_BOOTS, RR ? 2000 : 200, EVENT_CHEATGETBOOT);
doinvcheat(pPlayer, GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
doinvcheat(pPlayer, GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
doinvcheat(pPlayer, GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
doinvcheat(pPlayer, GET_JETPACK, RR ? 600 : 1600, EVENT_CHEATGETJETPACK);
doinvcheat(pPlayer, GET_FIRSTAID, pPlayer->max_player_health, EVENT_CHEATGETFIRSTAID);
}
static void end_cheat(DukePlayer_t * const pPlayer)
{
pPlayer->cheat_phase = 0;
inputState.keyFlushChars();
}
static int32_t cheatbuflen;
static int8_t cheatbuf[MAXCHEATLEN];
void G_DoCheats(void)
{
DukePlayer_t * const pPlayer = g_player[myconnectindex].ps;
int consoleCheat = 0;
int cheatNum;
if (DEER)
return;
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
{
cheatNum = osdcmd_cheatsinfo_stat.cheatnum;
if (ud.player_skill == 4 || (RR && ud.player_skill > 3) || (RRRA && pPlayer->nocheat))
{
switch (cheatNum)
{
case CHEAT_DEBUG:
case CHEAT_COORDS:
case CHEAT_RATE:
case CHEAT_RESERVED:
case CHEAT_RESERVED2:
//case CHEAT_RESERVED3:
break;
default:
P_DoQuote(QUOTE_CHEATS_DISABLED, pPlayer);
osdcmd_cheatsinfo_stat.cheatnum = -1;
return;
}
}
// JBF 20030914
osdcmd_cheatsinfo_stat.cheatnum = -1;
consoleCheat = 1;
}
static int volumeOne = 0;
if (VOLUMEONE && !volumeOne)
{
// change "scotty###" to "scotty##"
uint32_t const warpend = Bstrlen(CheatStrings[2]);
if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
CheatStrings[2][warpend-1] = '\0';
Bstrcpy(CheatStrings[6], "<RESERVED>");
volumeOne = 1;
}
if (consoleCheat && numplayers < 2 && ud.recstat == 0)
goto FOUNDCHEAT;
if ((RR && ud.player_skill > 3) || (RRRA && pPlayer->nocheat))
return;
if (pPlayer->gm & (MODE_TYPE|MODE_MENU))
return;
if (pPlayer->cheat_phase == 1)
{
int ch;
while (inputState.keyBufferWaiting())
{
ch = Btolower(inputState.keyGetChar());
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
{
pPlayer->cheat_phase = 0;
// P_DoQuote(QUOTE_46,pPlayer);
return;
}
cheatbuf[cheatbuflen++] = (int8_t) ch;
// This assertion is not obvious, but it should hold because of the
// cheat string matching logic below.
Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
cheatbuf[cheatbuflen] = 0;
// inputState.ClearAllInput();
for (cheatNum=0; cheatNum < NUMCHEATCODES; cheatNum++)
{
for (bssize_t j = 0; j<cheatbuflen; j++)
{
if (cheatbuf[j] == CheatStrings[cheatNum][j] || (CheatStrings[cheatNum][j] == '#' && ch >= '0' && ch <= '9'))
{
if (CheatStrings[cheatNum][j+1] == 0) goto FOUNDCHEAT;
if (j == cheatbuflen-1) return;
}
else break;
}
}
pPlayer->cheat_phase = 0;
return;
FOUNDCHEAT:;
if (cheatNum == CHEAT_SCOTTY)
{
size_t const i = Bstrlen(CheatStrings[cheatNum])-3+VOLUMEONE;
if (!consoleCheat)
{
// JBF 20030914
int32_t volnume, levnume;
if (VOLUMEALL)
{
volnume = cheatbuf[i] - '0';
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
}
else
{
volnume = cheatbuf[i] - '0';
levnume = cheatbuf[i+1] - '0';
}
volnume--;
levnume--;
ud.m_volume_number = volnume;
m_level_number = levnume;
}
else
{
// JBF 20030914
ud.m_volume_number = osdcmd_cheatsinfo_stat.volume;
m_level_number = osdcmd_cheatsinfo_stat.level;
}
}
else if (cheatNum == CHEAT_SKILL)
{
if (!consoleCheat)
{
size_t const i = Bstrlen(CheatStrings[cheatNum])-1;
ud.m_player_skill = cheatbuf[i] - '1';
}
else
{
ud.m_player_skill = osdcmd_cheatsinfo_stat.volume;
}
}
{
switch (cheatNum)
{
case CHEAT_WEAPONS:
{
int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
{
P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
pPlayer->gotweapon.Set(weaponNum);
}
if (RRRA) pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, pPlayer);
end_cheat(pPlayer);
}
return;
case CHEAT_INVENTORY:
G_CheatGetInv(pPlayer);
P_DoQuote(QUOTE_CHEAT_ALL_INV, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_KEYS:
pPlayer->got_access = 7;
if (RR)
for (int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
inputState.keyFlushChars();
P_DoQuote(QUOTE_CHEAT_ALL_KEYS, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_DEBUG:
g_Debug = 1-g_Debug;
G_DumpDebugInfo();
Bsprintf(tempbuf, "Gamevars dumped to log");
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf, "Map dumped to debug.map");
G_AddUserQuote(tempbuf);
end_cheat(pPlayer);
break;
case CHEAT_CLIP:
ud.clipping = !ud.clipping;
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.clipping, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_RESERVED2:
if (RR)
{
P_DoQuote(QUOTE_JETPACK_ON, pPlayer);
inputState.keyFlushChars();
}
else
{
pPlayer->player_par = 0;
pPlayer->gm = MODE_EOL;
}
end_cheat(pPlayer);
return;
case CHEAT_ALLEN:
P_DoQuote(QUOTE_CHEAT_ALLEN, pPlayer);
pPlayer->cheat_phase = 0;
inputState.ClearKeyStatus(sc_N);
return;
case CHEAT_CORNHOLIO:
case CHEAT_KROZ:
//case CHEAT_COMEGETSOME:
{
const int32_t pi = pPlayer->i;
ud.god = 1-ud.god;
if (ud.god)
{
if (RRRA)
S_PlaySound(218);
pus = 1;
pub = 1;
sprite[pi].cstat = 257;
actor[pi].t_data[0] = 0;
actor[pi].t_data[1] = 0;
actor[pi].t_data[2] = 0;
actor[pi].t_data[3] = 0;
actor[pi].t_data[4] = 0;
actor[pi].t_data[5] = 0;
sprite[pi].hitag = 0;
sprite[pi].lotag = 0;
sprite[pi].pal = pPlayer->palookup;
//if (cheatNum != CHEAT_COMEGETSOME)
//{
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, pPlayer);
//}
//else
//{
// Bstrcpy(pStrings[QUOTE_RESERVED4], "Come Get Some!");
//
// S_PlaySound(DUKE_GETWEAPON2);
// P_DoQuote(QUOTE_RESERVED4, pPlayer);
// G_CheatGetInv(pPlayer);
//
// for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
// pPlayer->gotweapon |= (1<<weaponNum);
//
// for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
// P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
//
// pPlayer->got_access = 7;
//}
}
else
{
sprite[pi].extra = pPlayer->max_player_health;
actor[pi].extra = -1;
pPlayer->last_extra = pPlayer->max_player_health;
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, pPlayer);
}
sprite[pi].extra = pPlayer->max_player_health;
actor[pi].extra = 0;
//if (cheatNum != CHEAT_COMEGETSOME)
pPlayer->dead_flag = 0;
end_cheat(pPlayer);
return;
}
case CHEAT_STUFF:
{
int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
pPlayer->gotweapon.Set(weaponNum);
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
if (RRRA)
pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
G_CheatGetInv(pPlayer);
pPlayer->got_access = 7;
if (RR)
for (int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
P_DoQuote(QUOTE_CHEAT_EVERYTHING, pPlayer);
// P_DoQuote(QUOTE_21,pPlayer);
pPlayer->inven_icon = ICON_FIRSTAID;
end_cheat(pPlayer);
return;
}
case CHEAT_SCOTTY:
{
if (RR)
g_lastLevel = 0;
int32_t const volnume = ud.m_volume_number, levnume = m_level_number;
if ((!VOLUMEONE || volnume == 0) && (unsigned)volnume < (unsigned)g_volumeCnt &&
(unsigned)levnume < MAXLEVELS && mapList[volnume*MAXLEVELS + levnume].fileName.IsNotEmpty())
{
ud.volume_number = volnume;
ud.level_number = levnume;
#if 0
if (numplayers > 1 && g_netServer)
Net_NewGame(volnume, levnume);
else
#endif
pPlayer->gm |= MODE_RESTART;
}
end_cheat(pPlayer);
return;
}
case CHEAT_SKILL:
if (RR)
g_lastLevel = 0;
ud.player_skill = ud.m_player_skill;
#if 0
if (numplayers > 1 && g_netServer)
Net_NewGame(ud.m_volume_number, m_level_number);
else
#endif
pPlayer->gm |= MODE_RESTART;
end_cheat(pPlayer);
return;
case CHEAT_COORDS:
C_DoCommand("stat coord");
end_cheat(pPlayer);
return;
case CHEAT_VIEW:
if (!RRRA || (!pPlayer->OnMotorcycle && !pPlayer->OnBoat))
{
pPlayer->over_shoulder_on ^= 1;
CAMERADIST = 0;
CAMERACLOCK = (int32_t) totalclock;
// P_DoQuote(QUOTE_CHEATS_DISABLED,pPlayer);
}
end_cheat(pPlayer);
return;
case CHEAT_TIME:
// P_DoQuote(QUOTE_21,pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_UNLOCK:
if (VOLUMEONE) return;
for (bssize_t i=numsectors-1; i>=0; i--) //Unlock
{
int const lotag = sector[i].lotag;
if (lotag == -1 || lotag == 32767) continue;
if ((lotag & 0x7fff) > 2)
{
if (lotag & (uint16_t)~16384u)
sector[i].lotag &= (uint16_t)~16384u;
G_OperateSectors(i, pPlayer->i);
}
}
G_OperateForceFields(pPlayer->i, -1);
P_DoQuote(QUOTE_CHEAT_UNLOCK, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_CASHMAN:
ud.cashman = 1-ud.cashman;
inputState.ClearKeyStatus(sc_N);
pPlayer->cheat_phase = 0;
return;
case CHEAT_ITEMS:
G_CheatGetInv(pPlayer);
pPlayer->got_access = 7;
if (RR)
for(int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
P_DoQuote(QUOTE_CHEAT_EVERYTHING, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
gFullMap = !gFullMap;
P_DoQuote(gFullMap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_TODD:
if (NAM_WW2GI)
{
quoteMgr.InitializeQuote(QUOTE_RESERVED4, g_NAMMattCheatQuote);
P_DoQuote(QUOTE_RESERVED4, pPlayer);
}
else
{
P_DoQuote(QUOTE_CHEAT_TODD, pPlayer);
}
end_cheat(pPlayer);
return;
case CHEAT_RATE:
r_showfps = clamp(*r_showfps+1, 0, 3);
end_cheat(pPlayer);
return;
case CHEAT_BETA:
P_DoQuote(QUOTE_CHEAT_BETA, pPlayer);
inputState.ClearKeyStatus(sc_H);
end_cheat(pPlayer);
return;
case CHEAT_HYPER:
pPlayer->inv_amount[GET_STEROIDS] = 399;
if (!RR)
pPlayer->inv_amount[GET_HEATS] = 1200;
P_DoQuote(QUOTE_CHEAT_STEROIDS, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_MONSTERS:
{
const char *s [] = { "OPTVAL_ON", "OPTVAL_OFF", "$TXT_ON2" };
if (++g_noEnemies == 3)
g_noEnemies = 0;
quoteMgr.FormatQuote(QUOTE_RESERVED4, "%s: %s", GStrings("NETMNU_MONSTERS"), s[g_noEnemies]);
P_DoQuote(QUOTE_RESERVED4, pPlayer);
end_cheat(pPlayer);
return;
}
case CHEAT_RESERVED:
//case CHEAT_RESERVED3:
if (RR)
{
P_DoQuote(51, pPlayer);
end_cheat(pPlayer);
}
else
{
ud.eog = 1;
pPlayer->player_par = 0;
pPlayer->gm |= MODE_EOL;
}
inputState.keyFlushChars();
return;
case CHEAT_RAJOSEPH:
G_OnMotorcycle(pPlayer, 0);
pPlayer->ammo_amount[MOTORCYCLE_WEAPON] = pPlayer->max_ammo_amount[MOTORCYCLE_WEAPON];
P_DoQuote(126, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAMRBILL:
P_QuickKill(pPlayer);
P_DoQuote(127, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAGARY:
S_PlayRRMusic(10);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RANOAH:
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RARHETT:
ud.god = 0;
pPlayer->gotweapon.Set(KNEE_WEAPON);
pPlayer->curr_weapon = KNEE_WEAPON;
pPlayer->nocheat = 1;
sprite[pPlayer->i].extra = 1;
P_DoQuote(128, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAAARON:
pPlayer->drug_mode = pPlayer->drug_mode ? 0 : 5;
pPlayer->drug_timer = (int32_t) totalclock;
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RANOCHEAT:
pPlayer->nocheat = 1;
P_DoQuote(130, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RATONY:
g_changeEnemySize = 2;
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAVAN:
g_changeEnemySize = 3;
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAKFC:
for (int i = 0; i < 7; i++)
{
int const newSprite = A_Spawn(pPlayer->i, TILE_HEN);
sprite[newSprite].pal = 1;
sprite[newSprite].xrepeat <<= 2;
sprite[newSprite].yrepeat <<= 2;
}
P_DoQuote(139, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAWOLESLAGLE:
if (pPlayer->drink_amt)
{
pPlayer->drink_amt = 0;
P_DoQuote(132, pPlayer);
}
else
{
pPlayer->drink_amt = 90;
P_DoQuote(131, pPlayer);
}
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAMIKAEL:
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
{
pPlayer->gotweapon.Set(weaponNum);
pPlayer->ammo_amount[weaponNum] = 66;
}
pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
G_CheatGetInv(pPlayer);
pPlayer->got_access = 7;
for (int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
P_DoQuote(5, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAGREG:
if (pPlayer->sea_sick_stat)
{
pPlayer->sea_sick_stat = 0;
P_DoQuote(129, pPlayer);
}
else
{
pPlayer->sea_sick_stat = 1;
P_DoQuote(137, pPlayer);
}
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
case CHEAT_RAARIJIT:
case CHEAT_RADONUT:
G_OnBoat(pPlayer, 0);
pPlayer->ammo_amount[BOAT_WEAPON] = pPlayer->max_ammo_amount[BOAT_WEAPON];
P_DoQuote(136, pPlayer);
end_cheat(pPlayer);
inputState.keyFlushChars();
return;
default:
end_cheat(pPlayer);
return;
}
}
}
}
else
{
if (inputState.GetKeyStatus((uint8_t) CheatKeys[0]))
{
if (pPlayer->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
{
if (CheatKeys[0] == CheatKeys[1])
inputState.ClearKeyStatus((uint8_t) CheatKeys[0]);
pPlayer->cheat_phase = -1;
}
}
if (inputState.GetKeyStatus((uint8_t) CheatKeys[1]))
{
if (pPlayer->cheat_phase == -1)
{
if (ud.player_skill == 4)
{
P_DoQuote(QUOTE_CHEATS_DISABLED, pPlayer);
pPlayer->cheat_phase = 0;
}
else
{
pPlayer->cheat_phase = 1;
// P_DoQuote(QUOTE_25,pPlayer);
cheatbuflen = 0;
}
inputState.keyFlushChars();
}
else if (pPlayer->cheat_phase != 0)
{
pPlayer->cheat_phase = 0;
inputState.ClearKeyStatus((uint8_t) CheatKeys[0]);
inputState.ClearKeyStatus((uint8_t) CheatKeys[1]);
}
}
}
}
END_DUKE_NS