.. |
2d
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
console
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
fonts
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
input
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
menu
|
- split up textures.h.
|
2020-05-24 07:58:56 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
rendering
|
- final cleanup of picanm code.
|
2020-05-24 13:53:27 +02:00 |
textures
|
- animation fix.
|
2020-05-24 14:23:39 +02:00 |
utility
|
- m_png.cpp is common.
|
2020-04-12 08:30:42 +02:00 |
animlib.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
animlib.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
|
- added missing game specific autoload handler.
|
2020-05-22 01:24:40 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
gamecontrol.h
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
gamecvars.cpp
|
- update of music code, in particular separating the engine-specific lookup from the backend.
|
2020-05-23 12:37:47 +02:00 |
gamecvars.h
|
SW: Allow sector object interpolations to be disabled for debugging.
|
2020-05-22 16:43:34 +02:00 |
gamestate.h
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
i_specialpaths.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
initfs.cpp
|
- made some tweaks to the anti-z-fighting code in Polymost.
|
2020-05-22 16:27:45 +02:00 |
inputstate.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
inputstate.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
mapinfo.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ns.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotemgr.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotes.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
raze_music.cpp
|
- fixed compilation of Linux target
|
2020-05-23 17:17:55 +03:00 |
raze_music.h
|
- update of music code, in particular separating the engine-specific lookup from the backend.
|
2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
raze_sound.h
|
- added a first bunch of ZScript code.
|
2020-05-23 22:43:01 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- final cleanup of picanm code.
|
2020-05-24 13:53:27 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
screenshot.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
searchpaths.cpp
|
- fix loading of CRC cache if file does not exist.
|
2020-04-16 00:01:13 +02:00 |
secrets.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
st_start.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statistics.cpp
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
texturemanager.h
|
- fixed compilation.
|
2020-05-23 22:43:04 +02:00 |
version.h
|
- bump save versions for SW following the massive amount of changes.
|
2020-05-20 14:43:03 +02:00 |