mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
63 lines
No EOL
1 KiB
C++
63 lines
No EOL
1 KiB
C++
#pragma once
|
|
#include <stdlib.h>
|
|
#include <algorithm>
|
|
#include <vector>
|
|
#include "gl_samplers.h"
|
|
|
|
class FSamplerManager;
|
|
|
|
struct BaseVertex
|
|
{
|
|
float x, y, z;
|
|
float u, v;
|
|
|
|
void SetVertex(float _x, float _y, float _z = 0)
|
|
{
|
|
x = _x;
|
|
y = _y;
|
|
z = _z;
|
|
}
|
|
|
|
void SetTexCoord(float _u = 0, float _v = 0)
|
|
{
|
|
u = _u;
|
|
v = _v;
|
|
}
|
|
|
|
void Set(float _x, float _y, float _z = 0, float _u = 0, float _v = 0)
|
|
{
|
|
x = _x;
|
|
y = _y;
|
|
z = _z;
|
|
u = _u;
|
|
v = _v;
|
|
}
|
|
};
|
|
|
|
enum EDrawType
|
|
{
|
|
DT_TRIANGLES,
|
|
DT_TRIANGLE_STRIP,
|
|
DT_TRIANGLE_FAN,
|
|
DT_QUADS,
|
|
DT_LINES
|
|
};
|
|
|
|
class GLInstance
|
|
{
|
|
std::vector<BaseVertex> Buffer; // cheap-ass implementation. The primary purpose is to get the GL accesses out of polymost.cpp, not writing something performant right away.
|
|
|
|
public:
|
|
FSamplerManager *mSamplers;
|
|
|
|
void Init();
|
|
void Deinit();
|
|
|
|
std::pair<size_t, BaseVertex *> AllocVertices(size_t num);
|
|
void Draw(EDrawType type, size_t start, size_t count);
|
|
|
|
void BindTexture(int texunit, int texid, int sampler = NoSampler);
|
|
|
|
};
|
|
|
|
extern GLInstance GLInterface; |