raze/polymer/eduke32/source/_functio.h
Plagman 09f0c239b6 Importing source for great justice
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:47:06 +00:00

324 lines
5.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#ifndef _function_private_
#define _function_private_
#ifdef __cplusplus
extern "C" {
#endif
char * gamefunctions[] =
{
"Move_Forward",
"Move_Backward",
"Turn_Left",
"Turn_Right",
"Strafe",
"Fire",
"Open",
"Run",
"AutoRun",
"Jump",
"Crouch",
"Look_Up",
"Look_Down",
"Look_Left",
"Look_Right",
"Strafe_Left",
"Strafe_Right",
"Aim_Up",
"Aim_Down",
"Weapon_1",
"Weapon_2",
"Weapon_3",
"Weapon_4",
"Weapon_5",
"Weapon_6",
"Weapon_7",
"Weapon_8",
"Weapon_9",
"Weapon_10",
"Inventory",
"Inventory_Left",
"Inventory_Right",
"Holo_Duke",
"Jetpack",
"NightVision",
"MedKit",
"TurnAround",
"SendMessage",
"Map",
"Shrink_Screen",
"Enlarge_Screen",
"Center_View",
"Holster_Weapon",
"Show_Opponents_Weapon",
"Map_Follow_Mode",
"See_Coop_View",
"Mouse_Aiming",
"Toggle_Crosshair",
"Steroids",
"Quick_Kick",
"Next_Weapon",
"Previous_Weapon",
"Show_Console"
};
#ifdef __SETUP__
#define NUMKEYENTRIES 53
static char * keydefaults[] =
{
"Move_Forward", "Up", "Kpad8",
"Move_Backward", "Down", "Kpad2",
"Turn_Left", "Left", "Kpad4",
"Turn_Right", "Right", "KPad6",
"Strafe", "LAlt", "RAlt",
"Fire", "LCtrl", "RCtrl",
"Open", "Space", "",
"Run", "LShift", "RShift",
"AutoRun", "CapLck", "",
"Jump", "A", "/",
"Crouch", "Z", "",
"Look_Up", "PgUp", "Kpad9",
"Look_Down", "PgDn", "Kpad3",
"Look_Left", "Insert", "Kpad0",
"Look_Right", "Delete", "Kpad.",
"Strafe_Left", ",", "",
"Strafe_Right", ".", "",
"Aim_Up", "Home", "KPad7",
"Aim_Down", "End", "Kpad1",
"Weapon_1", "1", "",
"Weapon_2", "2", "",
"Weapon_3", "3", "",
"Weapon_4", "4", "",
"Weapon_5", "5", "",
"Weapon_6", "6", "",
"Weapon_7", "7", "",
"Weapon_8", "8", "",
"Weapon_9", "9", "",
"Weapon_10", "0", "",
"Inventory", "Enter", "KpdEnt",
"Inventory_Left", "[", "",
"Inventory_Right", "]", "",
"Holo_Duke", "H", "",
"Jetpack", "J", "",
"NightVision", "N", "",
"MedKit", "M", "",
"TurnAround", "BakSpc", "",
"SendMessage", "T", "",
"Map", "Tab", "",
"Shrink_Screen", "-", "Kpad-",
"Enlarge_Screen", "=", "Kpad+",
"Center_View", "KPad5", "",
"Holster_Weapon", "ScrLck", "",
"Show_Opponents_Weapon", "W", "",
"Map_Follow_Mode", "F", "",
"See_Coop_View", "K", "",
"Mouse_Aiming", "U", "",
"Toggle_Crosshair", "I", "",
"Steroids", "R", "",
"Quick_Kick", "`", "",
"Next_Weapon", "'", "",
"Previous_Weapon", ";", "",
"Show_Console", "NumLck", ""
};
static char * mousedefaults[] =
{
"Fire",
"Strafe",
"Move_Forward",
"",
"",
"",
};
static char * mouseclickeddefaults[] =
{
"",
"Open",
"",
"",
"",
"",
};
static char * joystickdefaults[] =
{
"Fire",
"Strafe",
"Run",
"Open",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Aim_Down",
"Look_Right",
"Aim_Up",
"Look_Left",
};
static char * joystickclickeddefaults[] =
{
"",
"Inventory",
"Jump",
"Crouch",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static char * mouseanalogdefaults[] =
{
"analog_turning",
"analog_moving",
};
static char * mousedigitaldefaults[] =
{
"",
"",
"",
"",
};
static char * gamepaddigitaldefaults[] =
{
"Turn_Left",
"Turn_Right",
"Move_Forward",
"Move_Backward",
};
static char * joystickanalogdefaults[] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
"",
"",
"",
"",
"",
};
static char * joystickdigitaldefaults[] =
{
"",
"",
"",
"",
"",
"",
"Run",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
#endif
#ifdef __cplusplus
};
#endif
#endif