raze/source/glbackend
2020-09-22 22:38:08 +02:00
..
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
glbackend.cpp - fixed: black fog does not mean FogColor == 0 because its alpha component is non-0 2020-09-22 22:38:08 +02:00
glbackend.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
pm_renderstate.h - fixed voxel rendering in palette emulation mode. 2020-09-13 21:08:10 +02:00