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console
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
menu
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- implemented reloading from the last saved game, like in GZDoom.
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2020-09-10 22:45:42 +02:00 |
movie
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music
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textures
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- moved implementation of 'animtilerange' into buildtiles.cpp.
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2020-09-16 19:13:05 +02:00 |
automap.cpp
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- fixed the movement factor for automap panning.
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2020-09-07 20:39:07 +02:00 |
automap.h
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- re-added the sprite drawer for Duke's automap.
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2020-09-06 21:31:05 +02:00 |
binaryangle.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed icorrect validation of give ccmd
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2020-09-08 16:18:17 +02:00 |
cheats.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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d_net.cpp
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- dual license d_net.cpp and i_net.cpp
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2020-09-13 19:38:31 +02:00 |
d_net.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.h
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- transitioned Blood's give command and changed SW's not to call the cheat handler.
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2020-09-03 16:31:31 +02:00 |
d_ticcmd.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
gamecontrol.h
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
gamecvars.cpp
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- SW: Allow disabling melee weapon blurring.
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2020-09-16 19:18:08 +02:00 |
gamecvars.h
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- SW: Allow disabling melee weapon blurring.
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2020-09-16 19:18:08 +02:00 |
gamestate.h
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
gamestruct.h
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- connecting the dots for Blood's special tile features.
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2020-09-15 01:27:24 +02:00 |
initfs.cpp
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inputstate.cpp
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- clear the 2D drawers in the correct place.
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2020-09-15 21:52:02 +02:00 |
inputstate.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
interpolate.cpp
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intvec.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
mainloop.cpp
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- clear the 2D drawers in the correct place.
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2020-09-15 21:52:02 +02:00 |
maphack.cpp
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- fixed a typo.
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2020-09-13 19:21:08 +02:00 |
mapinfo.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mapinfo.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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- SW: Remove camq16* variables from game and backend code that supported them.
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2020-09-07 08:40:14 +10:00 |
palette.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
palette.h
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
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2020-09-07 21:26:07 +02:00 |
raze_music.h
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- re-implemented VP8 support.
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2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
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raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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rts.h
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savegamehelp.cpp
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- fixed savegame image generation.
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2020-09-12 01:11:32 +02:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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- do not fade screen jobs in when in the menu.
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2020-09-16 19:13:21 +02:00 |
screenjob.h
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screenshot.cpp
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searchpaths.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
statusbar.h
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
uiinput.h
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version.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
zcompile.cpp
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