raze/source/core
2020-09-16 19:18:08 +02:00
..
console - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
menu - implemented reloading from the last saved game, like in GZDoom. 2020-09-10 22:45:42 +02:00
movie
music
textures - moved implementation of 'animtilerange' into buildtiles.cpp. 2020-09-16 19:13:05 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - cleanup. 2020-09-13 19:27:05 +02:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed icorrect validation of give ccmd 2020-09-08 16:18:17 +02:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp - dual license d_net.cpp and i_net.cpp 2020-09-13 19:38:31 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.h - transitioned Blood's give command and changed SW's not to call the cheat handler. 2020-09-03 16:31:31 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
gamecontrol.h - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
gamecvars.cpp - SW: Allow disabling melee weapon blurring. 2020-09-16 19:18:08 +02:00
gamecvars.h - SW: Allow disabling melee weapon blurring. 2020-09-16 19:18:08 +02:00
gamestate.h - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
gamestruct.h - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
initfs.cpp
inputstate.cpp - clear the 2D drawers in the correct place. 2020-09-15 21:52:02 +02:00
inputstate.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
interpolate.cpp
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp - clear the 2D drawers in the correct place. 2020-09-15 21:52:02 +02:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mapinfo.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mathutil.cpp
mathutil.h
ns.h
packet.h - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp
rts.h
savegamehelp.cpp - fixed savegame image generation. 2020-09-12 01:11:32 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - do not fade screen jobs in when in the menu. 2020-09-16 19:13:21 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
statusbar.h - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
uiinput.h
version.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
zcompile.cpp