raze/source/sw/src/common_game.h
Christoph Oelckers 2d7c0e26d2 - cleanup of the old file system initialization.
The real fun part is yet to come, i.e. removing the remaining dependencies on the old file system code.
2019-11-01 19:25:42 +01:00

150 lines
3.6 KiB
C
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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// common_game.h
//
// common defines for the setup program
//
//****************************************************************************
#ifndef common_public_
#define common_public_
BEGIN_SW_NS
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
//
// Color Defines
//
#define MENUBACK_FOREGROUND COLOR_BLACK
#define MENUBACK_BACKGROUND COLOR_DARKGRAY
#define MENUBACKBORDER_FOREGROUND COLOR_BLACK
#define MENUBACKBORDER_BACKGROUND COLOR_GRAY
#define MENU_ACTIVE_FOREGROUND COLOR_WHITE
#define MENU_INACTIVE_FOREGROUND COLOR_GRAY
#define MENU_DISPLAY_FOREGROUND COLOR_LIGHTGREEN
#define MENU_SECTIONHEADER_FOREGROUND COLOR_YELLOW
//
// Setup program defines
//
#define SETUPPROGRAMNAME ("Shadow Warrior Setup")
#define SETUPPROGRAMVERSION ("1.2")
#define GAMENAME "Shadow Warrior"
#define GAMELAUNCHER ("SW.EXE")
#define GAMETOTYPE ("SW")
#define MENUFOOTER "Esc Exits  Move <11><> Selects\0"
#define COMMITLAUNCHER ("COMMIT.EXE")
#define COMMITFILENAME ("COMMIT.DAT")
#define MAXVOICES 32
#define SONGNAME ("Shadow Warrior Theme Song")
//#define SOUNDSETUPLAUNCHER ("SNDSETUP.EXE")
// Default Socket Number
#define DEFAULTSOCKETNUMBER 0x8849
// Default RTS file
#define DEFAULTRTSFILE "sw.rts"
// Default RTS path
#define DEFAULTRTSPATH ".\\"
// Default UserLevel path
#define DEFAULTLEVELPATH ".\\"
// Default External Control file
#define DEFAULTCONTROLFILE "EXTERNAL.EXE"
// Default Help file
#define DEFAULTHELPFILE "SWHELP.EXE"
// RTS extension
#define RTSEXTENSION "RTS"
// MAP extension
#define MAPEXTENSION "MAP"
// Default Player name
#define DEFAULTPLAYERNAME "KATO"
// Default Macros
#define MACRO1 "Burn baby burn..."
#define MACRO2 "You make another stupid move."
#define MACRO3 "Blocking with your head again?"
#define MACRO4 "You not fight well with hands!"
#define MACRO5 "You so stupid!"
#define MACRO6 "Quit jerking off. Come fight me!"
#define MACRO7 "What the matter you scaredy cat?"
#define MACRO8 "Did I break your concentration?"
#define MACRO9 "Hope you were paying attention."
#define MACRO10 "ITTAIIIUUU!!!"
extern int g_useCwd;
void SW_InitMultiPsky(void);
void SW_ExtPreInit(int32_t argc, char const * const * argv);
void SW_ExtInit(void);
typedef enum basepal_ {
BASEPAL = 0,
DREALMSPAL,
TITLEPAL,
TENPAL,
ANIMPAL,
BASEPALCOUNT
} basepal_t;
END_SW_NS
#endif