raze/source
carnivoroussociety 28d7f0de58 Do not use accurate clipmove for flame missiles
Changes gameplay too much
2021-08-19 22:34:49 +10:00
..
build - Build: Change MAXSPRITESONSCREEN from constant of 2560 to 1/4 of MAXSPRITES. 2021-07-25 15:38:51 +10:00
common - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
core Added new cl_bloodvanillaenemies CVAR 2021-08-19 14:26:53 +10:00
games Do not use accurate clipmove for flame missiles 2021-08-19 22:34:49 +10:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - added detection of Steam's Powerslave on macOS 2021-07-31 12:51:21 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h
gitinfo.cpp