Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2019-09-20 16:01:54 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform build.vcxproj: Execute custom build tools & step before BuildGenerateSources 2019-09-20 15:34:33 +02:00
source Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture. 2019-09-20 16:01:54 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Fix sequential GNUmakefile build 2019-09-20 15:10:09 +02:00
GNUmakefile Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00