raze/source
Christoph Oelckers 242f78de13 - make moveactors work and RR weapon name cleanup.
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:38:04 +02:00
..
blood - fixed texture validation checks. 2020-06-17 12:26:02 +02:00
build moveactors plus backing code. 2020-06-21 22:37:29 +02:00
common - I_msTimeF. 2020-06-20 11:55:30 +02:00
core moveactors plus backing code. 2020-06-21 22:37:29 +02:00
duke3d - preparation work. 2020-06-21 20:59:07 +02:00
exhumed - allow skipping the Exhumed logos. 2020-06-17 17:10:31 +02:00
games - make moveactors work and RR weapon name cleanup. 2020-06-21 22:38:04 +02:00
glbackend - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
libsmackerdec - removed Build dependencies in libsmackerdec. 2020-06-20 12:24:11 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - hitradius. 2020-06-21 22:36:08 +02:00
sw - clean up redundancy 2020-06-20 10:58:47 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - prepared folder for merging. 2020-06-21 22:18:12 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00