raze/source
Christoph Oelckers 2395749192 - restored the automap texture drawer in the backend.
While ultimately this needs to be tossed into the deepest bowels of hell for being one gargantuan piece of bad code, it is still needed and does not really work when placed in a separate source file, due to its endless list of global dependencies.
2020-09-06 17:35:08 +02:00
..
blood - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
build - restored the automap texture drawer in the backend. 2020-09-06 17:35:08 +02:00
common - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
core - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
exhumed - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
games/duke - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
thirdparty - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00