mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-11 13:21:39 +00:00
468 lines
13 KiB
Text
468 lines
13 KiB
Text
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
Copyright (C) 2020-2021 Christoph Oelckers
|
|
|
|
This file is part of Raze.
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
aint with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
( not much left of the original code, though... ;) )
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
// contains all global Duke definitions
|
|
struct Duke native
|
|
{
|
|
enum ESpecialMusic
|
|
{
|
|
MUS_INTRO = 0,
|
|
MUS_BRIEFING = 1,
|
|
MUS_LOADING = 2,
|
|
};
|
|
|
|
enum EPalette
|
|
{
|
|
BASEPAL = 0,
|
|
WATERPAL,
|
|
SLIMEPAL,
|
|
TITLEPAL,
|
|
DREALMSPAL,
|
|
ENDINGPAL, // 5
|
|
ANIMPAL, // not used anymore. The anim code now generates true color textures.
|
|
DRUGPAL,
|
|
BASEPALCOUNT
|
|
};
|
|
|
|
enum dukeinvicon_t
|
|
{
|
|
ICON_NONE, // 0
|
|
ICON_FIRSTAID,
|
|
ICON_STEROIDS,
|
|
ICON_HOLODUKE,
|
|
ICON_JETPACK,
|
|
ICON_HEATS, // 5
|
|
ICON_SCUBA,
|
|
ICON_BOOTS,
|
|
ICON_MAX
|
|
};
|
|
|
|
enum EClipMask
|
|
{
|
|
CLIPMASK0 = (1 << 16) + 1,
|
|
CLIPMASK1 = (256 << 16) + 64
|
|
}
|
|
|
|
enum ETextureFlags
|
|
{
|
|
TFLAG_WALLSWITCH = 1 << 0,
|
|
TFLAG_ADULT = 1 << 1,
|
|
TFLAG_ELECTRIC = 1 << 2,
|
|
TFLAG_CLEARINVENTORY = 1 << 3, // really dumb Duke stuff...
|
|
TFLAG_SLIME = 1 << 4,
|
|
TFLAG_DOORWALL = 1 << 5,
|
|
TFLAG_BLOCKDOOR = 1 << 6,
|
|
TFLAG_OUTERSPACE = 1 << 7,
|
|
TFLAG_NOBLOODSPLAT = 1 << 8,
|
|
TFLAG_NOCIRCLEREFLECT = 1 << 9,
|
|
TFLAG_MUDDY = 1 << 10,
|
|
};
|
|
|
|
enum ESoundFlags
|
|
{
|
|
SF_LOOP = 1,
|
|
SF_MSFX = 2,
|
|
SF_TALK = 4,
|
|
SF_ADULT = 8,
|
|
SF_GLOBAL = 16,
|
|
SF_ONEINST_INTERNAL = 32,
|
|
|
|
SF_DTAG = 128,
|
|
};
|
|
|
|
enum ESyncBits
|
|
{
|
|
SB_FIRST_WEAPON_BIT = 1 << 0,
|
|
SB_ITEM_BIT_1 = 1 << 4,
|
|
SB_ITEM_BIT_2 = 1 << 5,
|
|
SB_ITEM_BIT_3 = 1 << 6,
|
|
SB_ITEM_BIT_4 = 1 << 7,
|
|
SB_ITEM_BIT_5 = 1 << 8,
|
|
SB_ITEM_BIT_6 = 1 << 9,
|
|
SB_ITEM_BIT_7 = 1 << 10,
|
|
|
|
SB_INVPREV = 1 << 11,
|
|
SB_INVNEXT = 1 << 12,
|
|
SB_INVUSE = 1 << 13,
|
|
SB_CENTERVIEW = 1 << 14,
|
|
SB_TURNAROUND = 1 << 15,
|
|
SB_HOLSTER = 1 << 16,
|
|
SB_OPEN = 1 << 17,
|
|
|
|
SB_AIMMODE = 1 << 18,
|
|
SB_QUICK_KICK = 1 << 19,
|
|
SB_ESCAPE = 1 << 20,
|
|
|
|
SB_AIM_UP = 1 << 21,
|
|
SB_AIM_DOWN = 1 << 22,
|
|
SB_LOOK_LEFT = 1 << 23,
|
|
SB_LOOK_RIGHT = 1 << 24,
|
|
SB_LOOK_UP = 1 << 25,
|
|
SB_LOOK_DOWN = 1 << 26,
|
|
SB_RUN = 1 << 27,
|
|
SB_JUMP = 1 << 28,
|
|
SB_CROUCH = 1 << 29,
|
|
SB_FIRE = 1 << 30,
|
|
SB_ALTFIRE = 1u << 31,
|
|
|
|
SB_WEAPONMASK_BITS = (15u * SB_FIRST_WEAPON_BIT), // Weapons take up 4 bits
|
|
SB_ITEMUSE_BITS = (127u * SB_ITEM_BIT_1),
|
|
|
|
SB_BUTTON_MASK = SB_ALTFIRE|SB_FIRE|SB_CROUCH|SB_JUMP|SB_LOOK_UP|SB_LOOK_DOWN|SB_AIM_UP|SB_AIM_DOWN|SB_LOOK_LEFT|SB_LOOK_RIGHT, // all input from buttons (i.e. active while held)
|
|
SB_INTERFACE_MASK = (SB_INVPREV|SB_INVNEXT|SB_INVUSE|SB_CENTERVIEW|SB_TURNAROUND|SB_HOLSTER|SB_OPEN|SB_ESCAPE|SB_QUICK_KICK), // all input from CCMDs
|
|
SB_INTERFACE_BITS = (SB_WEAPONMASK_BITS | SB_ITEMUSE_BITS | SB_INTERFACE_MASK),
|
|
SB_ALL = ~0u
|
|
};
|
|
|
|
const SLEEPTIME = 1536;
|
|
|
|
|
|
native static void PlaySpecialMusic(int which);
|
|
native static int PlaySound(Sound num, int channel = CHAN_AUTO, int flags = 0, float vol =0.8f);
|
|
native static void StopSound(Sound num);
|
|
native static bool CheckSoundPlaying(Sound num);
|
|
native static DukePlayer GetViewPlayer();
|
|
native static DukePlayer GetLocalPlayer();
|
|
native static int MaxAmmoAmount(int weap);
|
|
native static DukePlayer checkcursectnums(sectortype sect);
|
|
native static int global_random();
|
|
native static int GetSoundFlags(Sound snd);
|
|
native static int badguyID(int id);
|
|
native static void updatepindisplay(int tag, int pinmask);
|
|
native static bool StartCommentary(int tag, DukeActor act);
|
|
native static void StopCommentary();
|
|
static int rnd(int val)
|
|
{
|
|
return (random(0, 255) >= (255 - (val)));
|
|
}
|
|
|
|
static void PlayBonusMusic()
|
|
{
|
|
if (System.MusicEnabled())
|
|
PlaySound("BONUSMUSIC", CHAN_AUTO, CHANF_UI);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// wrappers around DrawText to allow easier reuse of the old code.
|
|
// The vertical displacements are to have the same positioning as with the original code.
|
|
//
|
|
//==========================================================================
|
|
|
|
static void BigText(double x, double y, String text, int align = -1, double alpha = 1.)
|
|
{
|
|
let myfont = Raze.PickBigFont();
|
|
if (!Raze.isRR())
|
|
{
|
|
if (align != -1) x -= myfont.StringWidth(text) * (align == 0 ? 0.5 : 1);
|
|
Screen.DrawText(myfont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha);
|
|
}
|
|
else
|
|
{
|
|
if (align != -1) x -= myfont.StringWidth(text) * (align == 0 ? 0.2 : 0.4);
|
|
Screen.DrawText(myfont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, DTA_Alpha, alpha);
|
|
}
|
|
}
|
|
|
|
static void GameText(double x, double y, String t, int shade, int align = -1, int trans = 0)
|
|
{
|
|
let myfont = Raze.PickSmallFont();
|
|
int fsmode = FSMode_Fit320x200;
|
|
if (Raze.isRR())
|
|
{
|
|
x *= 2;
|
|
y *= 2;
|
|
fsmode = FSMode_Fit640x400;
|
|
}
|
|
if (align != -1) x -= myfont.StringWidth(t) * (align == 0 ? 0.5 : 1);
|
|
Screen.DrawText(myfont, Font.CR_NATIVEPAL, x, y + 2, t, DTA_FullscreenScale, fsmode, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, trans), DTA_Color, Raze.shadeToLight(shade));
|
|
}
|
|
}
|
|
|
|
struct DukePlayer native
|
|
{
|
|
/*
|
|
// player's horizon and angle structs.
|
|
PlayerHorizon horizon;
|
|
PlayerAngle angle;
|
|
|
|
uint16_t frags[MAXPLAYERS];
|
|
*/
|
|
|
|
native bool gotweapon[DukeWpn.MAX_WEAPONS];
|
|
|
|
// Palette management uses indices into the engine's palette table now.
|
|
native color pals;
|
|
|
|
// this was a global variable originally.
|
|
native Vector2 fric;
|
|
|
|
// weapon drawer variables and their interpolation counterparts.
|
|
native int weapon_sway;
|
|
native int oweapon_sway;
|
|
native int16 weapon_pos, kickback_pic, random_club_frame;
|
|
native int16 oweapon_pos, okickback_pic, orandom_club_frame;
|
|
native uint8 hard_landing;
|
|
native uint8 ohard_landing;
|
|
|
|
// Store current psectlotag as determined in processinput() for use with scaling angle aiming.
|
|
native int16 psectlotag;
|
|
|
|
native Vector2 loogie[64];
|
|
native int numloogs, loogcnt;
|
|
native int invdisptime;
|
|
native double pyoff, opyoff;
|
|
native int last_pissed_time;
|
|
native double truefz, truecz;
|
|
native int player_par, visibility;
|
|
native int bobcounter;
|
|
native int randomflamex, crack_time;
|
|
native int aim_mode, ftt;
|
|
|
|
//native int cursectnum;// , one_parallax_sectnum
|
|
//native walltype access_wall; // can't do yet.
|
|
|
|
native int16 last_extra, subweapon;
|
|
native int16 ammo_amount[DukeWpn.MAX_WEAPONS], frag, fraggedself;
|
|
|
|
native int16 curr_weapon, last_weapon, tipincs, wantweaponfire;
|
|
native int16 holoduke_amount, hurt_delay, hbomb_hold_delay;
|
|
native int16 jumping_counter, airleft, knee_incs, access_incs;
|
|
native int16 ftq;
|
|
native int16 got_access, weapon_ang, firstaid_amount;
|
|
native int16 over_shoulder_on, fist_incs;
|
|
native int16 cheat_phase;
|
|
native int16 extra_extra8, quick_kick, last_quick_kick;
|
|
native int16 heat_amount, timebeforeexit, customexitsound;
|
|
native DukeActor actor, actorsqu, wackedbyactor, on_crane, somethingonplayer, access_spritenum, dummyplayersprite, newOwner, holoduke_on;
|
|
native sectortype cursector;
|
|
|
|
native uint interface_toggle_flag;
|
|
|
|
native int16 dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
|
|
native int16 scuba_amount, jetpack_amount, steroids_amount, shield_amount;
|
|
native int16 pycount, frag_ps;
|
|
native int16 transporter_hold, last_full_weapon, footprintshade, boot_amount;
|
|
|
|
native uint8 on_warping_sector, footprintcount;
|
|
native uint8 hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
|
|
//char name[32];
|
|
native uint8 inven_icon, buttonpalette;
|
|
|
|
native uint8 jetpack_on, spritebridge, lastrandomspot;
|
|
native uint8 scuba_on, footprintpal, heat_on;
|
|
|
|
native uint8 holster_weapon;
|
|
native uint8 falling_counter;
|
|
native uint8 refresh_inventory;
|
|
|
|
native uint8 toggle_key_flag, knuckle_incs; // ,select_dir;
|
|
native uint8 walking_snd_toggle, palookup;
|
|
native bool quick_kick_msg;
|
|
|
|
native int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
|
|
|
|
native bool resurrected;
|
|
|
|
// Redneck Rampage additions. Those which did not have names in the reconstructed source got one from either RedneckGDX or RedNukem.
|
|
// Items were reordered by size.
|
|
native int stairs;
|
|
native int detonate_count; // at57e
|
|
native double noise_radius; // at286, at28a, at290
|
|
native int drink_timer; // at58e
|
|
native int eat_timer; // at592
|
|
native int SlotWin;
|
|
native int16 recoil;
|
|
native int16 detonate_time; // at57c
|
|
native int16 yehaa_timer;
|
|
native int16 drink_amt, eat, drunkang, eatang;
|
|
native uint8 shotgun_state[2];
|
|
native uint8 donoise; // at28e
|
|
native uint8 keys[5];
|
|
|
|
// RRRA. The same as for the RR block applies.
|
|
native int drug_aspect;
|
|
native int drug_timer;
|
|
native int SeaSick;
|
|
native int16 MamaEnd; // raat609
|
|
native int16 moto_drink;
|
|
native float TiltStatus, oTiltStatus;
|
|
native double VBumpNow, VBumpTarget;
|
|
native int16 TurbCount;
|
|
native int16 drug_stat[3]; // raat5f1..5
|
|
native uint8 DrugMode, lotag800kill;
|
|
native uint8 sea_sick_stat; // raat5dd
|
|
native uint8 hurt_delay2, nocheat;
|
|
native uint8 OnMotorcycle, OnBoat, moto_underwater, NotOnWater, MotoOnGround;
|
|
native uint8 moto_do_bump, moto_bump_fast, moto_on_oil, moto_on_mud;
|
|
native double vehForwardScale, vehReverseScale, MotoSpeed;
|
|
native bool vehTurnLeft, vehTurnRight, vehBraking;
|
|
|
|
// input stuff.
|
|
//InputPacket sync;
|
|
|
|
/*
|
|
DDukeActor* GetActor();
|
|
int GetPlayerNum();
|
|
|
|
void apply_seasick(double factor);
|
|
void backuppos(bool noclipping = false);
|
|
void backupweapon();
|
|
void checkhardlanding();
|
|
void playerweaponsway(double xvel);
|
|
|
|
float adjustavel(float avel)
|
|
{
|
|
return (psectlotag == ST_2_UNDERWATER)? avel * 0.875f : avel;
|
|
}
|
|
*/
|
|
|
|
native bool IsFrozen();
|
|
native int GetGameVar(String varname, int defval);
|
|
native void backuppos();
|
|
native void backupxyz();
|
|
native void setpos(Vector3 pos);
|
|
native void addpos(Vector3 pos);
|
|
native void settargetangle(double angle, bool backup = false);
|
|
native double angle();
|
|
native void clearcameras();
|
|
native void quickkill();
|
|
native void addPitch(double p);
|
|
native void centerView();
|
|
native int playerinput(int bit);
|
|
native int CheckWeapRec(DukeActor item, bool checkonly);
|
|
native void addammo(int type, int amount);
|
|
native void addweapon(int type, bool switchit);
|
|
native bool hitablockingwall();
|
|
native double getPitchWithView();
|
|
native void setbobpos();
|
|
|
|
|
|
}
|
|
|
|
struct DukeWpn
|
|
{
|
|
enum dukeweapon_t
|
|
{
|
|
KNEE_WEAPON, // 0
|
|
PISTOL_WEAPON,
|
|
SHOTGUN_WEAPON,
|
|
CHAINGUN_WEAPON,
|
|
RPG_WEAPON,
|
|
HANDBOMB_WEAPON, // 5
|
|
SHRINKER_WEAPON,
|
|
DEVISTATOR_WEAPON,
|
|
TRIPBOMB_WEAPON,
|
|
FREEZE_WEAPON,
|
|
HANDREMOTE_WEAPON, // 10
|
|
GROW_WEAPON,
|
|
FLAMETHROWER_WEAPON, // World Tour
|
|
|
|
MIN_WEAPON = 0,
|
|
MAX_WEAPON = 9,
|
|
MAX_WEAPONS = 17
|
|
}
|
|
}
|
|
|
|
struct RRWpn
|
|
{
|
|
enum redneck_weapon_t
|
|
{
|
|
// These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons.
|
|
// Names for 0-2 are the same
|
|
KNEE_WEAPON, // 0
|
|
PISTOL_WEAPON,
|
|
SHOTGUN_WEAPON,
|
|
RIFLEGUN_WEAPON,
|
|
DYNAMITE_WEAPON,
|
|
CROSSBOW_WEAPON, // 5
|
|
THROWSAW_WEAPON,
|
|
ALIENBLASTER_WEAPON,
|
|
POWDERKEG_WEAPON,
|
|
TIT_WEAPON,
|
|
THROWINGDYNAMITE_WEAPON, // 10
|
|
BUZZSAW_WEAPON,
|
|
BOWLING_WEAPON,
|
|
MOTORCYCLE_WEAPON,
|
|
BOAT_WEAPON,
|
|
SLINGBLADE_WEAPON, // 15
|
|
CHICKEN_WEAPON,
|
|
MAX_WEAPONS
|
|
}
|
|
}
|
|
|
|
|
|
|
|
struct DukeGameInfo native
|
|
{
|
|
// Static constant global state
|
|
readonly native double playerfriction;
|
|
readonly native double gravity;
|
|
readonly native int16 max_ammo_amount[RRWpn.MAX_WEAPONS];
|
|
|
|
readonly native int respawnactortime;
|
|
readonly native int bouncemineblastradius;
|
|
readonly native int respawnitemtime;
|
|
readonly native int morterblastradius;
|
|
readonly native int numfreezebounces;
|
|
readonly native int pipebombblastradius;
|
|
readonly native int rpgblastradius;
|
|
readonly native int seenineblastradius;
|
|
readonly native int shrinkerblastradius;
|
|
readonly native int tripbombblastradius;
|
|
readonly native int camerashitable;
|
|
readonly native int max_player_health;
|
|
readonly native int max_armour_amount;
|
|
readonly native int lasermode;
|
|
readonly native int freezerhurtowner;
|
|
readonly native int impact_damage;
|
|
readonly native double playerheight;
|
|
readonly native double gutsscale;
|
|
readonly native int displayflags;
|
|
}
|
|
|
|
|
|
struct DukeUserDefs native
|
|
{
|
|
native readonly uint8 god, cashman, eog;
|
|
native readonly uint8 clipping;
|
|
native readonly uint8 user_pals[MAXPLAYERS];
|
|
native readonly int16 from_bonus;
|
|
native int16 last_level, secretlevel;
|
|
native readonly int const_visibility;
|
|
native readonly int coop;
|
|
native readonly int respawn_monsters, respawn_items, respawn_inventory, recstat, monsters_off, brightness;
|
|
native readonly int ffire, multimode;
|
|
native readonly int player_skill, marker, chickenplant;
|
|
|
|
native int earthquaketime;
|
|
native uint8 ufospawnsminion;
|
|
native int16 bomb_tag;
|
|
native DukeActor cameraactor;
|
|
native bool joe9000;
|
|
}
|